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       COMMENT PAGE FOR:
   URI   Enum of Arrays
       
       
        quuxplusone wrote 5 hours 10 min ago:
        The opposite of "struct" isn't "enum", it's "union" (or "variant").
        This blog post isn't about turning an array of enums into an "enum of
        arrays"; it's about turning an array of unions into a union of arrays.
        
        Which breaks down if any of your unions hold different alternatives.
        The "array of structs to struct of arrays" transformation, OTOH, cannot
        break.
        
        It's also common to transform an "array of unions" (or "array of
        [pointers to] polymorphic types") into a "struct of shorter
        [homogeneous] arrays."
       
        dognaptr wrote 1 day ago:
        But the author can't be bothered to tell us what language his code
        snippets are written in.
        
        inb4: "The concepts are language independent."
       
          tpoacher wrote 22 hours 54 min ago:
          Yeah ... honestly, having an "in Zig" dropped subtly at the top would
          have alleviated a lot of confusion as to "why this c code looks so
          weird". :facepalm:
       
        evertedsphere wrote 1 day ago:
        if you have all of the enum variants constrained to be the same
        variant, this is just AoS/SoA with a single extra u8 field lifted out
        of the individual variants, not what you would expect from the title
        (the variants…not all being the same)
        
        now this can then be wrapped in another layer (SoSoA?) when
        partitioning a set of heterogeneous enum values but the post makes no
        mention of that
       
        mcdeltat wrote 1 day ago:
        The representation of enum of arrays reminds me of a technique for
        "de-polymorphicking" or devirtualisation in an object oriented
        paradigm. Instead of having an array of polymorphic base class
        instances, you have a separate array for each concrete derived type.
        This takes advantage of the observation that often the set of derived
        types is quite limited. As a result, indirection and virtual calls
        disappear, improving optimisation, cache performance, and branching
        performance. I think it's quite a smart technique, noticing that the
        degree of polymorphism provided is unnecessary for the actual use case.
       
        tugu77 wrote 1 day ago:
        This thing should be a poster example of premature optimization. Sure
        you can squeeze a few milliseconds out in a performance critical task.
        Most things won't measurably benefit though, while making all handling
        super awkward.
        
        If your abstract domain description is fundamentally a collection of
        things that have a few parts each, then have your data type represent
        that, instead of turning it inside out for cache effects. If those
        become relevant at some point, try to abstract that away and do the
        optimized internal representation under the hood. But don't
        preemptively design your data structures in a cumbersome way just in
        case. That's bad advice.
       
          dagss wrote 1 day ago:
          In what context?
          
          You are assuming the poster is doing something like your typical
          IO-bound backend, and not, say, a High Performance Computing
          simulation on a compute cluster.
          
          I have done this kind of optimization to go from 24 hour compute time
          to 6 hour compute time instead for instance -- per simulation run.
          
          How can you say "a few milliseconds" when you know absolutely nothing
          about the context?
          
          I do not consider your advice any better at all; you assume all
          computer code is in the same context -- it really is not. Not all
          code is written as backend to websites.
          
          You could have said "keep in mind that if you service is IO-bound,
          these kinds of optimizations are likely a waste" or similar to make
          the context clear.
       
            tugu77 wrote 12 hours 10 min ago:
            > I have done this kind of optimization to go from 24 hour compute
            time to 6 hour compute time instead for instance -- per simulation
            run.
            
            I'm sure there are workloads where this kind of optimization makes
            a lot of sense. But they are comparatively rare. And they are not
            for free, in terms of code complexity and robustness. So, for the
            broad masses reading HN, its a premature optimization.
            
            > How can you say "a few milliseconds" when you know absolutely
            nothing about the context?
            
            Most code that gets written is not performance critical.
            Programmers would generally be better advised to think about
            robustness, correctness and maintainability of their code than
            about cache effects. The world would be a better place and we'd see
            fewer app crashes and fewer security holes.
       
            nimih wrote 21 hours 43 min ago:
            > In what context?
            
            This is a great question for the article's author, I think! They
            give very little information as to when this class of optimization
            makes sense, and because it's much more complex to implement than
            the AoS -> SoA transformation in the general case when the total
            ordering of enums is important, either a case-study or some general
            heuristics as to when this transformation is worth the effort would
            make the article more useful and interesting.
       
        hashmush wrote 1 day ago:
        I don't get it, why wouldn't you just store tag + count instead? Am I
        missing something?
       
          nimih wrote 21 hours 35 min ago:
          The article is eliding the enum's payload. A more realistic example
          would, I think, have each leg of the enum contain a distinct type of
          struct (or some other data) in addition to the tag itself, and then
          have each EoA factored into its own internal SoA.
       
          3836293648 wrote 1 day ago:
          These are enums as Rust coined the term, meaning sum types, not as C
          did, meaning a subrange of ints with magic names. The Spam and Eggs
          types contain data
       
          evertedsphere wrote 1 day ago:
          "enums" here are not like C enums, but rather tagged unions as in
          Rust where the individual items can store data rather than just being
          empty tags
       
        moth-fuzz wrote 1 day ago:
        The idea that arrays of structs are inherently more cache friendly and
        thus data-oriented-er is a bit reductive of the whole practice of
        data-oriented code. The point is to optimize data layout for access
        patterns. Putting fields of a struct into their own arrays is only
        actually an optimization if you're only accessing that field in-bulk.
        And if so, why is it even in a struct in the first place? If you use
        all fields of a struct in your algorithm, then an array of structs is
        the optimal way.
        
        All the same is true for enums.
       
          motorest wrote 1 day ago:
          > The point is to optimize data layout for access patterns.
          
          Yes. That's the point.
          
          > Putting fields of a struct into their own arrays is only actually
          an optimization if you're only accessing that field in-bulk.
          
          Yes, that's the scenario.
          
          > And if so, why is it even in a struct in the first place?
          
          Because that's how everyone is taught to model domains.
          
          > If you use all fields of a struct in your algorithm, then an array
          of structs is the optimal way.
          
          No. Your personal belief goes against both theoretical and empirical
          evidence. Others already talked about cache, padding, vectorized
          instructions, etc. I recommend you do a quick googling on the topic.
       
          pierrec wrote 1 day ago:
          "Putting fields of a struct into their own arrays is only actually an
          optimization if you're only accessing that field in-bulk" ... "If you
          use all fields of a struct in your algorithm, then an array of
          structs is the optimal way."
          
          This is wrong! Cache optimization isn't the only factor here. Even
          given an algorithm that seemingly handles each object one-by-one and
          uses all fields, SIMD turns individual operations into a hidden bulk
          access, and giving each field its own array will speed things up.
          This is counter-intuitive at first but becomes obvious if you write
          SIMD by hand (the article mentions this but doesn't make it super
          clear IMO)
       
          Joel_Mckay wrote 1 day ago:
          Indeed, a struct can also be cooked to pack down with no padding, and
          or be dynamically redefined with a union.
          
          Performance issues start to crop up with naive pre-fetching, and thus
          100% guaranteed cache misses if the arrays are larger than L2.
          
          This is why LLM AI generated slop degrades blogs into slop delivery
          services. =3
       
            HumanOstrich wrote 4 hours 23 min ago:
            > This is why LLM AI generated slop degrades blogs into slop
            delivery services. =3
            
            Not sure what LLMs and AI have to do with any of this.
       
          10000truths wrote 1 day ago:
          Access patterns matter, but just as important is to have less stuff
          to access. That's why arrays-of-structs are considered cache friendly
          - columnar data layouts open the door to optimizations that
          significantly reduce memory footprint. You no longer waste memory
          with struct padding. Boolean fields can become bitsets. Enums can be
          bit-packed. Often-null optional fields can become sparse maps. 8-byte
          pointers can become narrower-sized indices into object pools.
       
            pavlov wrote 1 day ago:
            > “That's why arrays-of-structs are considered cache friendly”
            
            Sounds like you mean structs-of-arrays?
       
              10000truths wrote 1 day ago:
              Oops, brainfart on my part. Unfortunately, the edit window has
              passed.
       
          aragilar wrote 1 day ago:
          Same with row-major vs. column major, accessing contiguous data is
          faster than non-contiguous data, so you should align your algorithms
          and data structures.
       
        fargle wrote 1 day ago:
        an Enum of Arrays would be an enum where each enumerator was a product
        of each possible enumerator. there would be N^M enumerators where N is
        the length of the array and M is the number of enumerators. for
        example, if the original type was enum { red, green } then the enum of
        array[3] would have to be an enum containing the 8 enumerators:
        
            { red-red-red, red-red-green, red-green-red, red-green-green ...
        green-green-green }
        
        so that's essentially completely useless. i think the exact same
        problem would occur with array-of-tagged-union to tagged-union-to-array
        "transformation".
        
        you can't just say "hey: arrays and structs and unions are words and if
        you can do array of struct and struct of array and enum is also a
        similar word, then why not enum-of-array?".
        
        while tfa talks about "batches" of items with the same tag, and the
        advantages therein, that isn't something captured by the example given,
        at least without extending the EoA to a variable sized array of EoA and
        something else to track the number of items in a "run" (as in RLE).
        
        this is better thought of as a data-structure problem than a type
        theory.
       
        shwestrick wrote 1 day ago:
        Worth mentioning that you can always safely switch between AoS and SoA.
        Either can represent the other; all you've done is transpose the data.
        The same is not true of AoE/EoA. The AoE [Spam1, Egg1, Spam2, Spam3,
        Egg2] has no corresponding EoA that can represent it.
        
        What they're actually doing is an AoE => AoEoA transformation: find
        batches elements with the same tag and reorder the elements so that
        redundant tags can be eliminated. Essentially, a kind of run-length
        encoding. It's a nice idea.
       
          thayne wrote 1 day ago:
          Another way to represent an EoA that would be homomorphic to AoE
          would be to use a SoA that as an array of the tags/discremenants, and
          a separate array containing unions for the values. Although, that
          would be a little harder to work with.
          
          If the order doesn't matter, you could use a separate field for each
          variant of the enum.
       
          rlupi wrote 1 day ago:
          Good insight.
          
          Ah... category theory :-)
          
          Array-of-Stuct (AoS) treats order in arrays as meaningful, arrays as
          lists, so AoS => Struct-of-Array (SoA) doesn't loose information. It
          is a sound transformation because it is a homomorphism.
          
          Some languages (homoiconic, or with macros or template support) can
          express this code transformation: e.g. Julia, [1] , or Rust, [2] In a
          sense, you can see this transformation through the concept of monads
          (although Haskell monads or F# computational expressions cannot
          directly express it, as far as I know). Then the corresponding
          category diagrams leads to sets or multi-sets (run-length encoding
          requires or implies some concept of identity, so unordered lists with
          repetitions = bags and multi-sets are equivalent in this specific
          context), as the right concept for Enums of Arrays.
          
   URI    [1]: https://github.com/JuliaArrays/StructArrays.jl
   URI    [2]: https://www.abubalay.com/blog/2019/02/16/struct-of-arrays
       
            mbrock wrote 1 day ago:
            Zig can represent AoS to SoA very nicely, it's a favored technique
            for the Zig compiler itself and well supported by the standard
            library where it's known as a MultiArrayList.
       
        shoo wrote 1 day ago:
        see also: Richard Fabian's data-oriented design book -- the chapter on
        existential processing discusses enums [1] Rough idea: model everything
        as relational data - define 1 table for each state. membership of a
        record in the table corresponding to state X implies that record is in
        the given state X.
        
        > the reason why you would put an enum in table form, is to reduce
        control flow impact. Given this, it's when we aren't using the
        enumerations to control instruction flow that it's fine to leave them
        alone
        
        An example of the latter might be some kind of state machine, where you
        can write branch-free code to determine the successor state from
        current state, and no other processing needs to branch on the state
        tag.
        
   URI  [1]: https://www.dataorienteddesign.com/dodbook/node4.html
       
        mpweiher wrote 1 day ago:
        Now do a single class pointer for an array of values...
       
        samatman wrote 1 day ago:
        This is a somewhat, hmm, bilingual post.  The enum in question here is
        what Zig calls a tagged union, while Rust calls it an enum, with what
        Zig calls an enum being the degenerate case where the tag is the only
        payload.
        
        I thought this would be about std.enum.EnumArray[0], an array of some T
        which is indexed by an enum.  I've gotten a lot of mileage out of those
        as well.  But it's about std.MultiArrayList[1], as used with a tagged
        union.    I've had occasion to use that with structs, but not with
        unions, and didn't actually know that you could, although finding out
        it makes sense.
        
        Actually a variation on MultiArrayList which is optimized for
        homogenous collections of one specific union variant, since if that's
        the useful way to structure the data then the tag would be redundant to
        store one of per element.
        
        Good read, mostly wanted to add a few links for those who want to know
        more.  The comptime metaprogramming used in MultiArrayList is a great
        illustration of what Zig is capable of IMHO.
        
        [0]: [1]:
        
   URI  [1]: https://ziglang.org/documentation/master/std/#std.enums.EnumAr...
   URI  [2]: https://ziglang.org/documentation/master/std/#std.multi_array_...
       
          benatkin wrote 1 day ago:
          In wit for wasm they call them variants, which makes more sense to
          me. Enum is kind of an odd name for them.
          
   URI    [1]: https://component-model.bytecodealliance.org/design/wit.html...
       
          saghm wrote 1 day ago:
          > This is a somewhat, hmm, bilingual post. The enum in question here
          is what Zig calls a tagged union, while Rust calls it an enum, with
          what Zig calls an enum being the degenerate case where the tag is the
          only payload.
          
          To be fair, I think that most languages typically use enum to refer
          to the same thing as Zig; if anything, Rust (and Swift, iirc) are
          somewhat outliers for using that term for tagged unions.
       
            dist1ll wrote 1 day ago:
            Scala also calls them enums fyi. Personally, I wish everyone would
            call them variant types.
       
              saghm wrote 1 day ago:
              I often use the term "sum types" for them, since I think it helps
              explain why they're useful compared to "product" types like
              structs or objects or tuples. I've heard people refer to them as
              "algebraic" types, but I don't really like that as a term for
              them because that feels like it should refer to sum and product
              types as a categorization rather than one of the categories
              specifically. Unfortunately, "sum type" doesn't really work super
              clearly in verbal conversations that often; people often tend to
              hear it as "some types".
       
          skissane wrote 1 day ago:
          > This is a somewhat, hmm, bilingual post.
          
          Yeah, I wish the author had just mentioned what language they were
          using in the blog post text. I was looking at it and I couldn't
          identify it. Now I know it is Zig, but I'm not familiar with Zig so I
          can't identify it by sight. I was looking at it and thinking "this
          looks a bit like Rust but isn't Rust".
       
        thechao wrote 1 day ago:
        I don't think I've had the need for a uniformly tagged array of enums.
        Generally, when I do an AoS to SoA transform that includes tagged data,
        I just factor out the tag into its own array. In fact, if the tag is
        2-valued, I just build a bitmap, rather than burning a whole byte. If
        the tag is a resource indicator, then I have a group of 1-hot bitmaps.
       
          norir wrote 1 day ago:
          The SoA transformation makes sense to me and is quite general. The
          EoA transformation on the other hand feels like a rare special case
          though it seems perhaps less rare for the OP.
          
          Either way, these types of optimizations are typically marginal in
          the context of end to end performance of most programs. It's good to
          have some knowledge of these kinds of techniques, but most of the
          time it makes sense to do the thing that is most straightforward to
          implement and optimize later once the program is already working. Of
          course if the problem maps neatly onto EoA then that should be
          preferred in the initial implementation. I though in my 30+ years of
          programming cannot think of a particular problem that I have solved
          that would have been enhanced by this.
       
            dist1ll wrote 1 day ago:
            > I though in my 30+ years of programming cannot think of a
            particular problem that I have solved that would have been enhanced
            by this.
            
            One example that I frequently deal with that can benefit from this
            is compiler data structures.
       
            tcfhgj wrote 1 day ago:
            Isn't performance and memory usage generally enhanced by this?
            
            So why not simply default to this instead of defaulting to
            Interfaces/traits doing dynamic polymorphism?
            
            Makes everyone a bit more happy.
       
            AndyKelley wrote 1 day ago:
            It's an alternative to OOP. You can get there via a series of
            transformations:
            
            1. Start with OOP (heap-allocated objects with shared base structs)
            
            2. Transform to using tagged unions instead
            
            3. Transform to the approach outlined in the OP (I call it the
            "encoding" approach in this talk: [1] )
            
            It's handy because you get to use an index to refer to an object,
            and you get serialization benefits. The zig compiler uses this
            pattern in quite a few places:
            
            * [2] * [2] * [2] *
            
   URI      [1]: https://vimeo.com/649009599
   URI      [2]: https://github.com/ziglang/zig/blob/77c63ac36034db577a9287...
   URI      [3]: https://github.com/ziglang/zig/blob/77c63ac36034db577a9287...
   URI      [4]: https://github.com/ziglang/zig/blob/77c63ac36034db577a9287...
   URI      [5]: https://github.com/ziglang/zig/blob/77c63ac36034db577a9287...
       
              midnightchair wrote 1 day ago:
              I'll tell you my experience with Zig. I don't have any. I saw
              maybe Primagen talking about it and I see your post here. I
              watched 10 minutes of your vimeo video. I see it has 30k+ stars
              on github. So now I have to try to understand it in a nutshell.
              
              First like any language, I go to indeed.com and put in "Zig" to
              see if there are any jobs listed which use it. I don't see any.
              
              Then I click to [1] and it describes Zig as "robust, optimal and
              reusable". Well that doesn't really say much of anything.
              
              I read the example listed, which appears to be a test case, and I
              wonder how the 'try' mechanism works without a 'catch'
              
              Then I go to [1] documentation/master/ and see that it says: 
              Robust
              Behavior is correct even for edge cases such as out of memory.
              
              I wonder how that works, but there are no links to support this
              claim.
              
              I read a little more then move on.
              
              This isn't to say anything one way or another about Zig, its just
              my 30 minutes of reading about Zig.
              
   URI        [1]: https://ziglang.org/
   URI        [2]: https://ziglang.org/documentation/master/
       
                marxisttemp wrote 1 day ago:
                I’d like to unsubscribe from your blog
       
                matdehaast wrote 1 day ago:
                I spent 2 seconds clicking on your bio and saw this account was
                created 4 hours ago.
                
                Makes me wonder why you felt the need to create a burner
                account.
                
                This isn't to say anything one way or another about you, its
                just my 2 second of reading about you.
       
                keybored wrote 1 day ago:
                What a random and untimely user report.
       
                brabel wrote 1 day ago:
                > First like any language, I go to indeed.com and put in "Zig"
                to see if there are any jobs listed which use it. I don't see
                any.
                
                What does that have to do with anything? Zig is still in beta
                and they explicitly do not recommend that you use it in
                production yet unless you're ok with frequent breaking changes.
                Of course there will be very few jobs (though it's being used
                by a few notable projects already, including Tigerbeetle -
                authors of the post we're discussing - and Bun, the JS
                runtime).
       
       
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