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                                                             on Gopher (inofficial)
   URI Visit Hacker News on the Web
       
       
       COMMENT PAGE FOR:
   URI   Show HN: Eonfall – A new third-person co-op action game built for the web
       
       
        eclipxe wrote 4 hours 19 min ago:
        Lots of fun, really enjoy it! And Woohoo, love Nuxt!
       
        NetOpWibby wrote 4 hours 47 min ago:
        I’ve always wanted to build an internet-wide MMO available to anyone
        with a browser (Megaman Battle Network style)…I don’t have 3D
        knowledge though.
        
        This looks incredible.
       
        Abishek_Muthian wrote 6 hours 42 min ago:
        Congratulations.
        
        Do you have any advice for anyone starting with a web first game?
       
        laconicmatt wrote 7 hours 18 min ago:
        Congrats on the launch. Looking forward to giving this a shot.
        
        Using firefox on android and the play button was hidden, even when I
        flipped my phone (zfold).
       
          Abishek_Muthian wrote 6 hours 45 min ago:
          I concur. On a 1440 x 3216 screen I see the login/signup in
          landscape.
       
        Gollapalli wrote 7 hours 23 min ago:
        Congrats! I played it for a bit and it looks great!
       
        dtagames wrote 7 hours 59 min ago:
        Congratulations on your launch as an indie studio! It's a significant
        achievement and the game looks great.
       
          jonkuze wrote 7 hours 57 min ago:
          thanks soo much! yeaa it's been a long road... feels great! Thank
          you.
       
        Perenti wrote 8 hours 58 min ago:
        Sorry, but if I can't see what it's about without an account I don't
        want to know.
       
          jonkuze wrote 7 hours 20 min ago:
          You can play for free, no account required. Just click Play Now!
       
            Perenti wrote 3 hours 9 min ago:
            No.  There is no such button on my Firefox.  Nor anything about who
            wrote this, what it is, or what it does.  Lots of social media
            "invite" type things though.
       
        aetherspawn wrote 9 hours 16 min ago:
        Would be nice to play on mobile.
       
          jonkuze wrote 7 hours 20 min ago:
          ah yess we will certainly be looking into this in the new year.
       
        tpoacher wrote 10 hours 0 min ago:
        Couldn't get past the consent banner. I am not going to click on a
        thousand "legitimate interest" toggles just to watch a trailer (and
        most certainly not going to "accept all" just to remove the banner). No
        idea what the game is about as a result.
        
        Not the best onboarding experience, I must say...
       
          jonkuze wrote 7 hours 30 min ago:
          ah thanks for the feedback! I agree, not the best onboarding
          experience. I'll certainly look into this.
       
          pimlottc wrote 9 hours 29 min ago:
          I know it doesn’t address your concern about the website itself but
          you can also view the trailer directly on YouTube:
          
   URI    [1]: https://youtu.be/i2gPwAsKxCE?si=lx_61nxRWf5kTPN_
       
        Cilvic wrote 11 hours 59 min ago:
        Super cool music. Great vibes.
        
        on Firefox with ublock origin the playbutton wasn't visible so I made
        an account first. Pretty slow fps not sure why + hard to figure out
        where to go.
       
          jonkuze wrote 7 hours 29 min ago:
          Thanks for the feedback. What is your computer specs, do you have
          about a mid-range GPU or better?
       
        rglover wrote 12 hours 46 min ago:
        This is great! Really polished and fun to run around the map.
        
        Do you have an announce list for the official release?
       
          jonkuze wrote 7 hours 21 min ago:
          Thank you!! When you say announce list, do you mean like an email
          list of publishers or press that i'll be reaching out to? I have a
          few sources.
       
        marwis wrote 13 hours 47 min ago:
        Worked fine in a window but too slow when fullscreen on my Surface Pro
        8.
        
        Should have dynamic resolution to maintain FPS.
       
          jonkuze wrote 6 hours 40 min ago:
          thanks so much for the feedback, will certainly take note of this.
       
        bartleeanderson wrote 14 hours 56 min ago:
        I just noticed that clicking on Terms of service link doesn't work and
        don't know where to find them to know what I am agreeing to. Maybe I
        do, and maybe I don't.
        Found it on the Sign Up popup as I was investigating and thinking about
        playing. I will assume they are innocuous and that I don't intend on
        doing anyone any harm so I will just go ahead and see if it is
        something I like even.
       
          jonkuze wrote 6 hours 32 min ago:
          ahhh yess Terms shoot need to get that fixed! Sorry about that.
       
        tuzemec wrote 15 hours 41 min ago:
        Is there a way to reverse the mouse Y axis?
        
        Btw, the music is dope!
       
        jonkuze wrote 15 hours 42 min ago:
        Hey all, we just pushed a new build that should resolve the crash that
        was happening upon joining a game!
       
        anovick wrote 15 hours 48 min ago:
        After choosing character, loading the game, got an alert with some
        error about wasm.
        
        Second time I tried, was able to load the game.
        
        Sadly my 2012 Thinkpad is not able to keep up even on Low graphics (12
        FPS) and looks like there's only a server in US, which meant 200+ Ping
        for me
        
        Looks pretty cool tho. Good luck working on the rough edges!
       
          jonkuze wrote 7 hours 17 min ago:
          Thanks for feedback! Sadly yea the game may not run well on some
          older model laptops and anything with lower than mid-tier GPUs. We
          optimized as best we could to reach most hardware possible. We
          actually have servers globally, but depending on your region you will
          auto connect to servers closest to you.
       
        kwanbix wrote 16 hours 3 min ago:
        I really like it. My only concern would be the controls. It feels weird
        compared to doom or fortnite for some reason.
       
          jonkuze wrote 6 hours 38 min ago:
          Thanks for the feedback. Did you try updating your key bindings? You
          have total control to assign the keys to your liking under controls.
       
        legohead wrote 16 hours 17 min ago:
        Looks interesting.  Some feedback on the trailer: I wouldn't waste the
        precious first 5 seconds on guys running at the camera, and your post
        says something about roguelite.  Are there skill trees? 
        Items/equipment?  Shops?  Different zones?  I assume the characters
        running at the start represent classes but there's no way to tell.  I'd
        showcase clips of what all the game has to offer, not just combat the
        whole time.
       
          torginus wrote 47 min ago:
          Does it though? I thought this was a web-native engine written for
          WebGL/JS or wasm. But it's just an n+1th Unity project that got
          exported to the browser. There are (tens of) thousands like this on
          itch/Steam/mobile app store.
       
          jonkuze wrote 10 hours 30 min ago:
          thanks for the feedback... regarding the roguelite elements. Eonfall
          features dynamic missions & enemy spawns, and permadeath. You are
          right, would be good to incorporate more of that within a future game
          trailer somehow. Thanks again.
       
        devmor wrote 16 hours 23 min ago:
        Clicked "Play Now", made my little avatar, and it immediately told me
        to pay money. Not a great first experience.
       
          jonkuze wrote 16 hours 12 min ago:
          thanks for feedback... although I think you selected items that are
          premium items... some stuff can be purchased for cheap which all
          players get a starting credit of 200. Other more expensive stuff need
          credits for that. We gota pay the hosting cost somehow =)
       
            devmor wrote 15 hours 59 min ago:
            Yeah, I don't think there's anything wrong with that pattern, but
            it is an unpleasant experience when trying out the game.
            
            Perhaps make it obvious via the UI that these are premium items
            when selecting them?
       
              jonkuze wrote 6 hours 33 min ago:
              thanks for feedback, yep you are right we could certainly improve
              the UX here. Thank you.
       
        dintech wrote 16 hours 23 min ago:
        I need look inversion. I can't play it this way.
       
        pentagrama wrote 16 hours 25 min ago:
        Feedback: Got this error after pressing Play Now
        
   URI  [1]: https://imgur.com/a/VCzACsF
       
          jonkuze wrote 16 hours 18 min ago:
          thanks for sharing... actually pushing a new build to fix this
          shortly! it only happens when other players are in-game with the
          squads (friendly ai spawned) fixing sooon!!
       
        cjrd wrote 16 hours 35 min ago:
        Really enjoyable overall.
        
        As a noob, I did feel like I spent the majority of my time just running
        around trying to figure out what to do.
       
          jonkuze wrote 16 hours 14 min ago:
          thank you for feedback... ah yes we are totally missing a tutorial
          with good guidance for noobs! we plan to work on that too.
       
        ineedaj0b wrote 16 hours 43 min ago:
        ran on a depreciated 2013 chromebook. impressive
       
          jonkuze wrote 16 hours 8 min ago:
          whoa! niceee thanks for checking the game out
       
        reynaldi wrote 16 hours 54 min ago:
        Very cool, I am surprised how it loaded so fast!
       
          jonkuze wrote 16 hours 10 min ago:
          thanks!! glad its working well for ya = )
       
        kc711 wrote 17 hours 1 min ago:
        Stuck in a join lobby error loop, but can't wait to try it out!
        
        One thing i will say, I LOVE the color picker options. I cannot stand
        games who nickel and dime for basic ass colors and you have an entire
        color wheel for free so kudos!
       
          jonkuze wrote 16 hours 13 min ago:
          ahhh shoot i think the next build pushing shortly should fix the
          error you saw!! and yea haha i can't stand that either charging
          people for dang colors.
       
        8n4vidtmkvmk wrote 17 hours 12 min ago:
        Congratulations on the launch!
       
          jonkuze wrote 6 hours 35 min ago:
          thanks soo much!! =)
       
        gcr wrote 17 hours 17 min ago:
        Really exciting!
        
        Arc on OSX gives me a javascript alert() with a giant wasm stack trace
        about 2s after joining the match. Music continues to play but the
        graphics stop updating.
        
        Edit: Chrome works fine on OSX, oddly enough. (M1 mbp)
        
        Wonder if windows users are having trouble? Chrome on mac is infamously
        bad for OpenGL content
       
          jonkuze wrote 16 hours 8 min ago:
          ahh yes fix is coming shortly!! Thanks for reporting
       
          robpco wrote 17 hours 4 min ago:
          Also crashes with a Javascript alert on Firefox 133.0.3 on macOS
          Sequoia 15.2
       
        pravosleva wrote 17 hours 17 min ago:
        Broken link?
       
        fidotron wrote 17 hours 17 min ago:
        Very nice work, and congrats on getting so far with this! I have a few
        odd questions though:
        
        Is the networking websockets or webrtc underneath?
        
        Did you have tech challenges with the Unity side at all?
        
        What's your business model?
       
          jonkuze wrote 16 hours 16 min ago:
          thank you! 
          - using Mirror Networking Library w/ Websockets
          - No tech challenges except for the super slooow build times lol
          - Business mode Ads, Ad Rewards, and Virtual Currency to buy premium
          cosmetics
       
            ciaoben wrote 48 min ago:
            I am curious, what are the best Ads, and Ads Rewards platform for
            the web?
            Last time I dig into this I could not find anything on par with the
            offer for the mobile platforms.
       
            bcjordan wrote 11 hours 56 min ago:
            Curious, are the slow build times locally, your own CI or Unity
            Cloud Build? (If local/own builders may be some ways to
            dramatically lower the build times eg by managing the Library/
            cache per-platform.)
            
            Happy to help anyone with optimizing these approaches it's been a
            pain to figure out
       
              jonkuze wrote 11 hours 4 min ago:
              Slow builds locally, but last I tried cloud build it was about
              the same.
       
                bcjordan wrote 10 hours 52 min ago:
                In the most recent game I automated builds for the initial
                build took 1-3 hours, but subsequent builds with the Library/
                folder cached took 5-10 minutes.
                
                Are you switching platforms between builds locally? (like
                building one for web / server / pc / mac etc). Platform
                switching essentially blows away the cache, making it take the
                full build time each time. There was an asset years back that
                would create folders for each platform's Library/ cache and
                switch between them when you switched build platforms.
                
                In CI (eg using [1] ) you can prefix build cache keys with the
                platform to manage that automatically.
                
                Unity Cloud Build is in general slower/more flakey/sometimes
                has cache issues compared to DIY CI, but it should speed up
                after a successful first build as long as it caches the
                Library/ folder, and they do separate that out by build
                platform properly. (Worth checking each build config setting is
                set to cache that)
                
   URI          [1]: https://game.ci
       
                  jonkuze wrote 7 hours 40 min ago:
                  Nope not switching between platforms. I'm actually using
                  ParrelSync that allows me to have 2 instances of Unity open
                  working off same codebase. One instance is set to Server and
                  other to WebGL platform. The purpose of it is mostly for
                  faster multiplayer development & testing.
                  
                  Server Builds are super quick, it's the Unity WebGL Client
                  builds that take forever even if I have cache. Although I
                  have not migrated to Unity 6 yet, that's actually next on my
                  to-dos which I believe there are lots of improvements for
                  WebGL builds there. So I'm hopeful for better dev experience
                  there.
                  
                  I never knew about game.ci seems like it could be very
                  helpful! Going to check that out... thank you!!
       
            fidotron wrote 16 hours 3 min ago:
            Hey you could always try Unreal for even slower builds!
       
              intelVISA wrote 5 hours 11 min ago:
              shame they abandoned their web targets in UE5
       
              jonkuze wrote 15 hours 41 min ago:
              haha too funny!
       
        dimgl wrote 17 hours 20 min ago:
        Super cool! For some reason my mouse doesn't work on Chrome, Windows :(
        I get a WASM error message and then it immediately stops working.
        Shame!
       
          jonkuze wrote 6 hours 37 min ago:
          this WASM error should be fixed now...
       
        swirly-mcswirl wrote 17 hours 29 min ago:
        I'm unable to play it on my chrome. No extensions enabled. OS Mac
       
          jonkuze wrote 6 hours 35 min ago:
          ah you mean chromebook? YEs some chromebook may not have good enough
          GPU to run it.
       
        robblbobbl wrote 17 hours 32 min ago:
        Here is the error log of the error I get when trying to connect
        
   URI  [1]: https://pastebin.com/YMXijJhB
       
          sourthyme wrote 16 hours 26 min ago:
          Looks like a shader doesn't support your GPU. Sharing what GPU you
          have might be helpful. I'm not sure if it is in the logs somewhere.
       
        geor9e wrote 17 hours 41 min ago:
        Doesn't work. Perhaps too much hackernews traffic at the moment. Unable
        to Join! Connecting to New Server...
        Joining, Please Standby...
        Unable to Join! Connecting to New Server...
       
          jonkuze wrote 6 hours 32 min ago:
          Try now... I think it's working OK after we pushed a quick patch
          update earlier today.
       
        doright wrote 17 hours 42 min ago:
        Reminds me of the days of spending dozens of hours in Sherwood Dungeon
        in my youth.
       
          tiznow wrote 3 hours 55 min ago:
          This took me back to a very fun time in my life.
       
          rnewme wrote 13 hours 10 min ago:
          Now that's something I haven't thought about for almost 15 years, but
          have some nice and vivid memories about. Cool!
       
          jonkuze wrote 16 hours 15 min ago:
          ahhh yess use to play that game too!! I've been working on web games
          since about that time when adobe shockwave game became a thing. Fun
          times! = )
       
          Snacklive wrote 16 hours 54 min ago:
          Dude i remember that game it was so fun to wander around. One of the
          best memories of my childhood
       
          polishdude20 wrote 17 hours 17 min ago:
          I haven't thought of that game in ages! The nostalgia hits hard.
       
        avree wrote 17 hours 42 min ago:
        Arc browser, get stuck in a loop of "Connecting to server"  and "Unable
        to Join! Connecting to New Server..." when I try to join.
       
          jonkuze wrote 16 hours 11 min ago:
          thanks for feedback! New build should be coming shortly to fix this!
       
        skndr wrote 17 hours 46 min ago:
        Congrats on the launch! Looks like you can only play one game as a
        guest before getting stuck in a loop when hitting "play now" between
        "forgot to buy items?" and "you must be logged in to buy". I also
        wasn't sure which one was the base to defend once I'd wandered off.
       
          jonkuze wrote 16 hours 9 min ago:
          thank you!! ahh stuck in loop because maybe you selected some premium
          items? thanks for the other feedback will for sure improve the
          onboarding.
       
        lovegrenoble wrote 18 hours 7 min ago:
        Blocked in the store, asked to purchase some stuff ((
       
          jonkuze wrote 16 hours 4 min ago:
          if you unequip the premium items you can play!!
       
        lovegrenoble wrote 18 hours 9 min ago:
        Very clean job
       
          jonkuze wrote 6 hours 34 min ago:
          thankk you! =)
       
        rakibyte wrote 18 hours 20 min ago:
        I played one game without signing up for a quick tour. I played against
        one wave then quit. The game is good for a browser game there are
        server issues but I guess that will be fixed before public release. I
        was getting ping around 21.
       
          jonkuze wrote 6 hours 36 min ago:
          thanks for testing the game, really appreciate it. We will be looking
          into improving things for sure between now and official release date.
          Thank you.
       
        Its_Padar wrote 18 hours 25 min ago:
        > Please make it easy for users to try your thing out, preferably
        without having to sign up, get a confirmation email, and other such
        barriers. You'll get more feedback that way, plus HN users get ornery
        if you make them jump through hoops. [1] > Off topic: blog posts,
        sign-up pages, newsletters, lists, and other reading material. Those
        can't be tried out, so can't be Show HNs. Make a regular submission
        instead. [2] This looks very interesting but Show HNs need to be usable
        easily without making an account
        
   URI  [1]: https://news.ycombinator.com/item?id=22336638
   URI  [2]: https://news.ycombinator.com/showhn.html
       
          jonkuze wrote 16 hours 5 min ago:
          you don't need to signup at all to play! thank you for the feedback
       
            Perenti wrote 3 hours 7 min ago:
            Firefox 133 no play now button at all.    only "sign up" and "log
            in".
       
          emaro wrote 18 hours 21 min ago:
          You don't need to sign up. But I saw the play button only in Firefox.
          In Chromium the Play button wasn't there.
       
            Its_Padar wrote 18 hours 9 min ago:
            Odd but still not within the guidelines as
            
            > HN users get ornery if you make them jump through hoops
            
            Is in them
       
              Kiro wrote 17 hours 17 min ago:
              You click "Play now" and you're in the game. That's less friction
              than most Show HNs. You’re misinterpreting the rules and being
              overly zealous for no reason.
       
                Perenti wrote 8 hours 54 min ago:
                No "Play now" button on Firefox for me, only "Sign up" and "Log
                in".
                
                No corporate webpages, only anti-social media links to invite
                people.
                
                No "FAQ", "About" etc links.
                
                Not human friendly.
       
              cchance wrote 17 hours 48 min ago:
              what hoops? i clicked, play .. play now and got in... it crashed,
              on Arc (osx) but it started to load and i saw people moving
              around
       
              pvg wrote 18 hours 3 min ago:
              It just isn't the case that you can't have a Show HN without
              signups - it's preferable for the friction-to-try be as low as
              possible but sometimes 'as low as possible' is, in the given
              context, still a fair bit of friction. Lots of Show HN's are in
              very early stages and unpolished, some use finicky/newish
              technologies, etc. If this particular one is too much of a hassle
              and you bounce off, that's fine but the suggestion the poster is
              breaking some sort of rule here is inaccurate.
       
        nahnahno wrote 18 hours 27 min ago:
        Looks great
       
          jonkuze wrote 6 hours 34 min ago:
          Thanksss!! =)
       
        abc-1 wrote 18 hours 39 min ago:
        Looks really good, you should be proud.
       
          jonkuze wrote 7 hours 21 min ago:
          Thank you!!! = )
       
        mlok wrote 18 hours 40 min ago:
        I am on Brave on iOS and I have no idea how to start the game.
       
          jonkuze wrote 6 hours 39 min ago:
          sorry the game is only playable on desktop at the moment... we will
          try to support mobile next year.
       
            jmpavlec wrote 2 hours 8 min ago:
            It might be worthwhile to point this out explicitly on your home
            page for all the people checking it out on mobile. It wasn't
            inherently clear to me that I could play right now. Only found out
            it was playable by  reading the comments here.
       
          thepill wrote 18 hours 36 min ago:
          Sign-up/in appears only in landscape mode
       
            pmontra wrote 17 hours 45 min ago:
            Firefox Nightly Android: the signup button appears in desktop mode,
            both portrait and landscape.
       
        palmfacehn wrote 19 hours 3 min ago:
        Crashed upon joining the game in Firefox. A modal dialog with a stack
        trace appeared.
       
          jonkuze wrote 16 hours 5 min ago:
          thanksss fix coming shortly!!
       
          tgdn wrote 17 hours 5 min ago:
          Same on Chrome and Safari on mac
       
          lexlambda wrote 17 hours 45 min ago:
          Yep. So much for "built for the web".
          While I know that a lot of software is only tested on Chrome and
          Safari, I would expect different when marketing as being web-based.
       
            jonkuze wrote 6 hours 30 min ago:
            Give it another shot after we pushed a fix earlier today. =)
       
            Kiro wrote 17 hours 18 min ago:
            Getting the same on Chrome though so not sure what you're referring
            to.
       
            shermantanktop wrote 17 hours 42 min ago:
            It’s out for “test play” so I guess these are test results. 
            It’s a two-person team, cut them some slack.
       
          qingcharles wrote 18 hours 14 min ago:
          Same with Chrome, Win 11.
       
            cchance wrote 17 hours 47 min ago:
            Same with Arc on Mac...
            
            I saw people jump and sound for a second then crashed, hope hes got
            some error logging on the server side
       
       
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