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                                                             on Gopher (inofficial)
   URI Visit Hacker News on the Web
       
       
       COMMENT PAGE FOR:
   URI   Open-source browser port of Pitfall from the Atari 2600
       
       
        guidedlight wrote 50 min ago:
        Such an incredible game.
        
        I’m amazed what the Atari 2600 was capable of with 2 player sprites,
        2 missile sprites, a ball sprite, 128 bytes of memory, no buffer, and a
        1.19 MHz CPU.
        
        Because of what talented developers (like David Crane) could deliver,
        the console had an incredible 15 year lifespan (longer than the NES).
       
        BobbyTables2 wrote 1 hour 58 min ago:
        How is the original source available?  Wouldn’t Activision still hold
        the copyright ?
       
        dylan604 wrote 2 hours 22 min ago:
        So, are you a go left or go right type of player?
        
        Edit: Ugh, I had a weird quirk where the sound of getting hit by a log
        would not stop sounding. Even tried hitting another log hoping it would
        reset, but nope. Cmd-R was the only solve
       
        pigeons wrote 2 hours 26 min ago:
        This was my favorite game.
       
        robterrell wrote 3 hours 51 min ago:
        Nice. I appreciate that it's a loving recreation and not an emulator.
       
        dlachausse wrote 4 hours 10 min ago:
        I got an Atari Gamestation Pro for Christmas and it just amazes me how
        well a lot of those old 2600 games hold up.  My kids have had a blast
        playing Pong, Warlords, Bowling, and Outlaws with me.
        
   URI  [1]: https://myarcade.com/products/atari-gamestation-pro
       
        orionblastar wrote 4 hours 31 min ago:
        I remember playing this on the spare B&W TV with no color. My father
        bought a new color TV and we got the old one for the Atari 2600 and it
        was like baller status.
       
          dylan604 wrote 2 hours 25 min ago:
          I grew up with an Atari 2600 that was connected to a small color TV.
          Eventually, that same TV was used with the NES, but it wasn't until
          the NES that I learned that TV had a serious flaw. The bezel on the
          TV actually covered up part of the image so that I was unable to see
          the edges of some games. I learned this playing Metal Gear and was
          just utterly stuck. I wound up buying a magazine with hints for the
          game, and started comparing the screen grabs in the 'zine to what I
          could see. It wasn't until quite some time later that I asked someone
          and they told me about overscan/underscan. I took the TV to some
          repair place, and they opened it up and adjusted it (there was no
          switch to enable underscan).
          
          The things kids today will never have to endure /s
       
          DidYaWipe wrote 3 hours 37 min ago:
          I had an Atari computer, and for years it was hooked up to a
          black-&-white TV. I got a job in a computer store and bought the
          legendary Commodore 1702 (which I still have).
          
          It was like looking at candy. I remember some games in particular
          (especially from Synapse) looking just brilliant.
       
       
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