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                                                             on Gopher (inofficial)
   URI Visit Hacker News on the Web
       
       
       COMMENT PAGE FOR:
   URI   Open-source browser port of Pitfall from the Atari 2600
       
       
        anthk wrote 13 hours 7 min ago:
        Port it to SDL2.
       
        kleiba wrote 16 hours 7 min ago:
        I played Pitall 2 on the C64 and will never forget the background music
        as long as I live.
       
          mopenstein wrote 13 hours 30 min ago:
          The original Pitfall did not have a continuously scrolly playfield.
          When you got to the far left or right, a new screen was displayed
          along with every element on that screen (like barrels).
          
          The creator of this version probably chose to have the barrels fade
          in to accommodate this.
       
            gus_massa wrote 12 hours 24 min ago:
            Did you intend to reply to [1] ?
            
   URI      [1]: https://news.ycombinator.com/item?id=42791024
       
        kleiba wrote 16 hours 7 min ago:
        I notice that the rolling barrels/logs sometimes fade out in what looks
        like alpha blending. Was that really possible on an Atari 2600??
       
        plastic3169 wrote 18 hours 57 min ago:
        Enjoyed this GDC presentation about the developement and working with
        the original hardware
        
   URI  [1]: https://youtu.be/MBT1OK6VAIU
       
        MR4D wrote 19 hours 52 min ago:
        Mobile controls!!!!!!
        
        It’s actually playable on my iPhone.     Gotta love that!
        
        Edit: I still suck at it just as much as I did back on the old 2600,
        but it’s still fun.
       
        pryelluw wrote 20 hours 1 min ago:
        This is really well done. Took me back to the good old coleco days. The
        controls on mobile are well done.
       
        guidedlight wrote 20 hours 50 min ago:
        Such an incredible game.
        
        I’m amazed what the Atari 2600 was capable of with 2 player sprites,
        2 missile sprites, a ball sprite, 128 bytes of memory, no buffer, and a
        1.19 MHz CPU.
        
        Because of what talented developers (like David Crane) could deliver,
        the console had an incredible 15 year lifespan (longer than the NES).
       
          cmiller1 wrote 12 hours 51 min ago:
          According to Wikipedia the NES had a lifespan of 20 years.
       
            fredoralive wrote 11 hours 41 min ago:
            Possibly a difference in definition of lifespan, I suspect the 2600
            one is using “first game released to last new game released”,
            whilst the NES / Famicom is “hardware available for purchase”,
            as Nintendo Japan didn’t officially discontinue the AV Famicom
            until circa 2003, even though the last new game was released around
            1994.
       
        BobbyTables2 wrote 21 hours 58 min ago:
        How is the original source available?  Wouldn’t Activision still hold
        the copyright ?
       
          siev wrote 10 hours 28 min ago:
          Most of the popular games in the 2600's library have been
          disassembled and reverse engineered over the years.[1]
          As for Activision, they pretty much don't really care about a bunch
          of hobbyists tearing apart their 40+ year old piece of software.
          
   URI    [1]: https://web.archive.org/web/20230404054728/http://www.bjars....
       
          mopenstein wrote 13 hours 23 min ago:
          Distella is a disassembler specifically for the Atari 2600. Since its
          creation, it has been modified to disassemble Atari 7800 code as
          well. It creates source code that is usually recompilable without any
          human intervention. It examines the code and performs some basic
          tracing routines which allow it to accurately distinguish data from
          code.
          
   URI    [1]: https://github.com/johnkharvey/distella
       
        dylan604 wrote 22 hours 22 min ago:
        So, are you a go left or go right type of player?
        
        Edit: Ugh, I had a weird quirk where the sound of getting hit by a log
        would not stop sounding. Even tried hitting another log hoping it would
        reset, but nope. Cmd-R was the only solve
       
          meatfighter wrote 9 hours 46 min ago:
          If you stand on a stationary log and jump, it gets stuck in that
          state.
          
          Thanks for reporting this bug. I'll patch this when I get a chance.
          
          Until I patch this, if it happens again, run over a stationary log to
          unglitch it.
       
        pigeons wrote 22 hours 26 min ago:
        This was my favorite game.
       
        robterrell wrote 23 hours 51 min ago:
        Nice. I appreciate that it's a loving recreation and not an emulator.
       
        dlachausse wrote 1 day ago:
        I got an Atari Gamestation Pro for Christmas and it just amazes me how
        well a lot of those old 2600 games hold up.  My kids have had a blast
        playing Pong, Warlords, Bowling, and Outlaws with me.
        
   URI  [1]: https://myarcade.com/products/atari-gamestation-pro
       
        orionblastar wrote 1 day ago:
        I remember playing this on the spare B&W TV with no color. My father
        bought a new color TV and we got the old one for the Atari 2600 and it
        was like baller status.
       
          dylan604 wrote 22 hours 25 min ago:
          I grew up with an Atari 2600 that was connected to a small color TV.
          Eventually, that same TV was used with the NES, but it wasn't until
          the NES that I learned that TV had a serious flaw. The bezel on the
          TV actually covered up part of the image so that I was unable to see
          the edges of some games. I learned this playing Metal Gear and was
          just utterly stuck. I wound up buying a magazine with hints for the
          game, and started comparing the screen grabs in the 'zine to what I
          could see. It wasn't until quite some time later that I asked someone
          and they told me about overscan/underscan. I took the TV to some
          repair place, and they opened it up and adjusted it (there was no
          switch to enable underscan).
          
          The things kids today will never have to endure /s
       
            everseason wrote 11 hours 42 min ago:
            Ha, I too had the pleasure of playing Metal Gear on an old CRT that
            had a similar bezel that covered the sides of the screen.  I too
            had the pleasure of going crazy trying to figure out what to do. 
            Good times.
       
              dylan604 wrote 6 hours 5 min ago:
              did you continue playing after realizing this? I realized that if
              I punched at the edges, the sound was different if there was a
              door. Then it was just a matter of finding which card would open
              the door.
       
                everseason wrote 1 hour 42 min ago:
                It was my cousins' game so we were playing it at his house to
                start with.  Eventually he came over to spend the night at my
                house and I had a different TV that we could see the edges of
                the screen.
       
          DidYaWipe wrote 23 hours 37 min ago:
          I had an Atari computer, and for years it was hooked up to a
          black-&-white TV. I got a job in a computer store and bought the
          legendary Commodore 1702 (which I still have).
          
          It was like looking at candy. I remember some games in particular
          (especially from Synapse) looking just brilliant.
       
            GladHatter wrote 17 hours 6 min ago:
            "Looking at candy" is such a good description of Synapse games on
            the 1702.  I had Zaxxon, Necromancer, and Blue Max.  Many Access
            Software titles were beautiful too (Beach Head, Raid Over
            Moscow,etc).  Fun times!
       
              DidYaWipe wrote 6 hours 23 min ago:
              Yeah, Necromancer! I blanked on the name, but that was the one I
              was thinking of.
              
              But the all-time winner in my book for artistic cleverness AND
              playability was Alley Cat.
       
       
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