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                                                             on Gopher (inofficial)
   URI Visit Hacker News on the Web
       
       
       COMMENT PAGE FOR:
   URI   Eurorack Knob Idea
       
       
        schobi wrote 10 hours 26 min ago:
        I love the out-of-box thinking and clean execution by mitxela. But why
        not make it the other way round?
        
        Downsides: you need enough magnetic knobs and store them when not in
        use. If this becomes popular, will all knobs be compatible? What if you
        loose some? If you buy a used module? This idea somehow creates a new
        set of problems.
        
        Idea: Knob with a plug!
        
        The outer dimension of a knob is limited by how easily you can grab it.
        Even if used as a socket, you need the sideways spacing anyway. But the
        knob face is not used. Why not have the socket in the center of the
        knob?
        
        How to build this?
        You would need a hollow knob riding on a bearing surface around the
        socket. 
        I vaguely remember magnetic position decoders that work off-axis? Or
        maybe have multiple magnets in the rim of the knob, in an orientation
        that creates a uniform magnetic field in the center? The current
        prototype would even be suitable for trying.
        
        Benefits: no extra removable components. Knob and socket can be used at
        the same time. Can you still reach around a plugged-in cable? Is this
        even useful?
       
        sokoloff wrote 1 day ago:
        Why not route out the FR4 under the TRS jack and sense the magnet from
        parts mounted on the other side on a single PCB?
       
        gitroom wrote 1 day ago:
        been messing with gear for years and honestly the obsession  with
        cramming everything into tiny boxes always cracks me up,  but the  idea
        of knobs you can move around is actually kinda sick. you ever feel like
        stuff  gets too complicated and takes away from just having  fun making
        sound?
       
        adrianmonk wrote 1 day ago:
        Apologies if I'm missing something obvious, but why not just stick a
        potentiometer on the same axis behind the 3.5mm TS jack? Many 3.5mm
        jacks are open on the back, so you can give the knob a long shaft
        (longer than 3.5mm obviously), and that shaft can mate with the
        potentiometer.
        
        Alternatively, Eurorack uses TS jacks as connectors for control voltage
        inputs, right? If you build a module with a TRS jack instead, you have
        an extra pin (R) that you can connect a removable potentiometer + knob
        to. And you can still plug in regular TS cables.
        
        (Note: the article uses "TRS" loosely when it means "TS". I mean them
        literally.)
       
          raphman wrote 1 day ago:
          Yes, this sounds like a simpler solution - the major
          drawback/advantage would be that you'd need to insert the knob in
          just the right orientation so that the shaft end fits into the
          potentiometer's slot. Might be a bit fiddly. On the other hand, the
          poti would keep its state even when the knob is removed, and you
          wouldn't accidentally change the value when inserting the knob.
          
          Just to nitpick the nitpicker: the knob's shaft needs to be longer
          than 15 mm, right? "3.5 mm" is the diameter, not the length of a
          small T(R)S jack.
       
            adrianmonk wrote 22 hours 36 min ago:
            Oops, yes, 3.5mm is the diameter. I was sleepy when I wrote that,
            and I knew it didn't seem right.
            
            Good point about the orientation when inserting. I was thinking
            something like hex or torx or friction fit that would allow you to
            insert it without thinking about the orientation. But then that
            causes another problem: any visual markings on the knob aren't
            guaranteed to be in the right position. I'm not sure if there's a
            good way get the best of both worlds on that.
       
              raphman wrote 18 hours 46 min ago:
              Something like this might work. When pushing the knob in, a
              spiral inside it rotates around the tongue that is attached to
              the potentiometer (or vice versa). Once it is fully pushed in,
              the groove in the spiral rests against the tongue, allowing the
              knob to turn the potentiometer.
              Would probably need a lot of fine-tuning to get all forces
              exactly right.
              
   URI        [1]: https://winterwind.org/_media/pasted/20250426-220417.png
       
        frainfreeze wrote 1 day ago:
        Be sure to check their other projects! Stylophone business card is one
        of my favs:
        
   URI  [1]: https://mitxela.com/projects/stylocard
       
        aylmao wrote 1 day ago:
        Very cool idea! It reminds me of how software works— you usually drag
        an LFO to the knob to modulate a parameter.
        
        A few people have pointed out that the knob can act as an attenuator
        when it's being modulated via a jack, but sometimes the goal is space.
        I can also imagine a version of this that uses the same technique, but
        where the knob has an audio jack on it. You wouldn't need to unplug it
        to connect the incoming cable, and you could use the still-connected
        knob as an attenuator if you wanted to. This would get you the best of
        all worlds— maximum space, an intuitive interface, and attenuators if
        you so choose to have them.
       
        UltraSane wrote 1 day ago:
        Eurorack is very cool and I totally understand the appeal of having
        physical devices to interact with but one thing I never understood is
        how you can recreate a specific configuration you liked later. Do you
        manually document every connection? Or just take pictures?
       
          skinpop wrote 1 day ago:
          Once it's gone it's gone. That's part of what I like about analogue
          modular synthesizers. It's a liberating approach to doing music if
          you embrace it for what it is.
       
            UltraSane wrote 1 day ago:
            So it is more of a toy than an actual tool.
       
          anigbrowl wrote 1 day ago:
          Neither, you just tell people about how great it was. Ideally, you
          don't record it either so that you can filter out the less
          imaginative people from your social circle. If challenged, you
          explain that you've moved on to a more abstract aesthetic, a musical
          plane which requires greater levels of commitment to attain.
       
            JodieBenitez wrote 1 day ago:
            Nailed it.
       
        fitsumbelay wrote 1 day ago:
        E
           W
        A
        
             E
              M
           O
        S
       
        d--b wrote 1 day ago:
        It's like real life functional programming.
        
        Can't wait for the y-combinator module.
       
        smj-edison wrote 1 day ago:
        Tangential idea, but I've wondered if it would be possible to make
        synthesizers a lot cheaper by only having a couple rotary encoders. You
        could have hundreds of parameters on the panel, but each parameter
        would just be a neopixel LED and button. You could link the rotary
        encoder with a parameter by pressing it and the parameters' button at
        the same time. Certainly not as nice as a dedicated knob for each, but
        you'd also get an interface that is ~$40 instead of ~$600...
       
          peteforde wrote 20 hours 44 min ago:
          It's not an obviously terrible idea assuming that your only goal in
          creating an instrument is cost minimization. (Consider that
          foreshadowing.)
          
          Like all tools, it's rare for the cheapest possible option to be a
          good value. This is only a subtle difference to people who don't need
          to use the tool.
       
          camtarn wrote 1 day ago:
          If you had a little silkscreened circle around each parameter's LED,
          and a Hall effect sensor underneath, you could even make a passive
          magnetic knob that you could use to adjust parameters by simply
          placing it on top of them and twisting. It wouldn't feel great due to
          the complete lack of resistance but it's a fun idea :)
       
            smj-edison wrote 19 hours 32 min ago:
            Ooh! Now that's an idea. Especially if you could 3D print a knob
            and hot glue a magnet in it.
       
          munificent wrote 1 day ago:
          There was a trend in 80s synthesizers along these lines: Yamaha DX7,
          Ensoniq Mirage, etc.
          
          They were famously hard to program. The DX7 in particular is known
          for basically being a preset machine because almost no one could
          figure out how to build patches with it.
          
          Muscle memory is really important and it's hard for users to build a
          mental model of the internal architecture if the external
          architecture doesn't reflect it at all.
       
          sigy wrote 1 day ago:
          The physical interface is an intrinsic part of the design of any
          eurorack module, including artistic elements. If you actually use
          these, then you quickly tire of menu diving for simple options, and
          only modules that do very particular things make it worth the bother.
          For everything else, the layout must be accessible, memorable,
          understandable, and not too crowded. And it helps if the visual of
          the thing conjures up memories of how it sounds or what it does.
       
          mdpye wrote 1 day ago:
          There are loads of systems where every button and encoder has many
          functions, with modal or paged interfaces. But I'm trying to stick to
          a model of no hidden or ephemeral state with my modular, just for
          fun, I guess. Mostly analogue, so no non-volatile memory to store
          settings, the positions of the patches and knobs set everything, and
          the test is that if I power it down and back up it must come back
          doing what it was doing when the power went out (very long cycle lfos
          notwithstanding!)
          
          When a laptop can simulate anything, the physicality of the interface
          is most of the attraction, so might as well go all the way...
       
            smj-edison wrote 1 day ago:
            For sure! The interface is the most important part these days when
            practically everything can be emulated.
            
            In my design, I wouldn't say the state is hidden though—that's
            the point of having an indicator light with every parameter. The
            LED becomes the state visualization. So, write-wise, yes, it's
            overloaded, but read-wise it's not.
            
            I'm just now realizing I didn't explain that well in the OP, lol.
            And really this is more of a budget-friendly approach, rather than
            a user-friendly approach. I'm trying to meet those half way...
       
        dimal wrote 1 day ago:
        I like it, but the best modules already have knobs and jacks for
        everything. When you have CV going into the jack, the knob acts as an
        attenuator or attenuverter. This means that the modules are generally
        larger. Make Noise generally does this and their modules are
        consistently bigger than everyone else, and they're also some of the
        most popular. Look at Maths. It's a slope generator and a mixer. It's
        fucking huge. But everyone has it because it's patch programmable. The
        problem in Eurorack is instead of making things patch programmable,
        they try to fit in a ton of functionality into a small space, so you
        have a lot of modules that have multiple modes where buttons and knobs
        all have different meanings depending on what "page" you're on. Fuck
        that. Almost every time I try a module like that, I end up selling it.
        
        He's right about the interface being the point of Eurorack. Plugging
        things into other things is the whole point. When I have a module that
        has hidden state, I forget what state it's in or what the knobs mean. I
        end up avoiding those modules. With cables and knobs, I can see the
        state of the whole system. I need good cable management to make sure
        it's not spaghetti, but I already do that in code already, and it's not
        that different.
       
        csours wrote 1 day ago:
        Ok, but why stop here? You've effectively created a rotary
        potentiometer in one dimension, you could add two more dimensions like
        an analog thumbstick on a game controller. Do any controllers have a
        twistable thumbstick?
        
        Also, like other commentors have stated - this could be a jack too, so
        you could have a jack knob analog stick.
        
        BUT WHY STOP THERE?
        
        You could mount it on a linear pot/slider.
        
        BUT WHY STOP THERE?! (help me)
        
        You could daisy chain pluggable rotary analog stick jack stacks...
        
        ----
        
        The madness has taken him
       
          m463 wrote 1 day ago:
          reminds me of The Parable of the King's Toaster...
          
          it ends with:
          
          The king wisely had the engineer beheaded, and they all lived happily
          ever.
       
            hinkley wrote 21 hours 42 min ago:
            The king wisely had the computer scientist beheaded and they all
            lived happily ever after.
       
            anigbrowl wrote 1 day ago:
            IT consultant detected.
       
          moffkalast wrote 1 day ago:
          Sanity wants you to stop? Just say no, sanity legally cannot stop you
          without your consent.
       
          mrandish wrote 1 day ago:
          > Do any controllers have a twistable thumbstick?
          
          Yes, several. For example, the main knob on the Komplete Kontrol
          S-series MIDI controllers ( [1] ) combines a rotary encoder with four
          axis directional input, a push button and an LED indicator ring. I
          have an S61 and the implementation of the knob is delightfully
          intuitive, responsive and functional. To be clear, this
          implementation is not a joystick on a ball base with twistable knob,
          it's a flush-mounted knob that can be slightly nudged up, down, left
          or right with a single, satisfying click in each direction. I'd
          recommend trying it yourself, if only there were still any music
          stores that put a range of high-end midi controller keyboards out
          where customers could, you know, touch them.
          
          I actually came here to suggest the same idea for the EuroKnob. The
          four axis directional input is basically a D-Pad module commonly used
          in game controllers. I find this kind of rotary knob + directional
          input control to be very effective. However, there's one critical
          caveat. It's apparently possible to implement this kind of control
          poorly because I've also seen a couple devices where the
          implementation is as bad as the S61's is great. It probably just
          requires a certain degree of engineering finesse to nail a good
          combination of responsiveness and tactile feedback.
          
          > You could mount it on a linear pot/slider.
          
          As much as I like and agree with your first thought, I've actually
          seen the idea of a rotary knob combined with a linear slider -
          although it's extremely rare. Having touched one myself I can confirm
          the reason it's rare is that it's not just bad - it's uniquely bad.
          By which I mean the combination of two controls which each work so
          well on their own into one combined control, is unexpectedly awful. I
          was unfortunate enough to try one first-hand (so to speak) at a tiny
          booth buried in the back of some long-forgotten NAMM show in the days
          when Cubase was still being demoed on an Atari ST. There was a
          bespoke mixer from a company I'd never heard of with rotary knobs on
          their mixer's sliders. I'm pretty sure when I tried to adjust the two
          parameters at the same time I may have reflexively pulled my hand
          back and uttered "Ugh!"
          
          Usually I'm polite when trying out some novel interface idea but
          there must be something 'special' about trying to combine two very
          precise but divergent proportional motions on two different arm joins
          (wrist & elbow) at the same time that's deeply unnatural. It felt so
          weirdly wrong that I suspect some human factors kinesiologist has
          probably written an award-winning paper about how humans evolved to
          never, ever do this. But hey, one out of two ideas is still a great
          day! :-)
          
   URI    [1]: https://www.native-instruments.com/en/products/komplete/keyb...
       
            m_kos wrote 1 day ago:
            I saw an encoder similar to the one you like in an ultrasound once.
            Here is another: [1] There is something satisfying in noticing the
            same solution applied to problems in different domains, like audio,
            medicine, and aviation.
            
   URI      [1]: https://www.ctscorp.com/Resources/Press-Releases/New-Three...
       
            csours wrote 1 day ago:
            Thank you for taking my lunatic ravings semi-seriously!
       
          tpm wrote 1 day ago:
          There are several 'joystick' controller modules (Doepfer a-174-4 or
          Intellijel Planar come to mind) and the Doepfer also produces 3rd
          signal by twisting the knob.
       
        atoav wrote 1 day ago:
        As a fellow Eurorack circuit designer and university teacher on thst
        issue one immidiate issue I can see is one of practicality. Decent
        potentiometers are maybe a Euro per piece if bought in bulk, they have
        a start and an end which is nice and for analog gear you have direct
        control over the parameter, with very clear feedback what is going on
        — that is the main reason people want physical gear. So add in a LED
        ring for visual feedback and endstops.. Might be nice for a digital
        module.
        
        But even then I'd wonder if it worth it, because of the high pcb space
        usage. With potentiometers as attenuators or attenuverters you can fit
        two pots next to each other in a space of 20mm which neatly aligns with
        the standard panel widths. Theoretically you could certainly get
        smaller with thst solution, but the hall effect IC needs to be
        accounted for as well. With existing pots I can use the space
        underneath. If your module is just 10mm wide that space is pretty
        premium..
       
        m_kos wrote 2 days ago:
        1. I find Tim's work always so impressive and humbling. Compared to
        software, hardware projects seem infinitely more complex.
        
        2. Speaking of knobs, I am writing a toy software synth for
        smartphones. Are there any design guidelines for mobile UI for audio?
        Knobs are hard to use and sliders take up a lot of space with only a
        little more precision. I experimented with curved sliders (inverted
        parabola or sine), but they are confusing since height doesn't really
        encode anything and the curvature is there only to make the slider
        longer. I didn't find any design systems focused on audio components.
       
          ecolonsmak wrote 1 day ago:
          Knobs shouldn't be hard to use - hold down the knob that needs the
          adjustment and then drag in either of two directions to set the
          value. Maybe have a pop-up over the knob that displays the value as
          it's in use.
       
            m_kos wrote 1 day ago:
            Thanks! For me, this works well for knobs that don't require
            frequent adjustments. Currently, my knobs have little pills next to
            them that switch a knob to a "precision mode." It is a little
            quicker, but you may need to remember to disable this mode next
            time you use the knob.
            
            I also played with the idea of letting users slide their finger off
            a knob (tap and slide away from the center). This allows for moving
            the finger over a longer circumference, hence enabling a great
            degree of precision. The problems with this approach are that it
            takes longer to operate such knobs, you need to communicate to the
            user what the max allowable distance from the knob is, it can
            interfere with scrolling, and it doesn't work for knobs close to
            the edge of the screen. (Your idea works well for knobs at the
            edges.)
            
            And this is just knobs! There are many other components,
            interactions between them, as well as associated accessibility
            challenges, haptics, etc. Instead of reinventing the wheel, I was
            hoping that human factors people had developed relevant guidelines,
            but perhaps it simply is not a prevalent enough problem.
       
            recursive wrote 1 day ago:
            Loopy Pro has a cool convention that I haven't seen elsewhere for
            this.  Drag up or down to change the knob value.  While doing that,
            drag left or right to zoom in.    That makes the up/down movement
            more precise.
       
              m_kos wrote 1 day ago:
              I will look into it! Is this for mobile or desktop? I would like
              to see how they introduce this interaction pattern and what
              feedback they provide as you interact with the knob.
       
                recursive wrote 1 day ago:
                It's an ios app.  IMO it's really good.  I own exactly one
                apple product, and it's an iPad that only runs Loopy Pro.
                
                Here's a section from the manual that loosely explains the
                concept[1]:
                
                > Adjust a slider or dial’s value by dragging up and down, or
                left and right for horizontal sliders. For finer control, move
                your finger away from the dial.
                
                [1] 
                
   URI          [1]: https://loopypro.com/manual/#sliders-and-dials
       
                  m_kos wrote 1 day ago:
                  Thanks! This link is really great!
                  
                  My only Apple product is also an iPad, and I mostly use it to
                  make music with Auxy Studio:)
                  
                  Do you use any fun apps on Android? Currently, my favorite
                  apps are Digitron and Nanoloop. (No affiliation, but
                  Digitron's upgrade was gifted to me.)
       
                    recursive wrote 1 day ago:
                    The only other music or audio app I use with any regularity
                    is Reaper on Windows.  I tend to do more
                    performance-oriented stuff, and I try to keep everything
                    outside the computer as much as practical.  I don't use any
                    software synths.  I like the constraints and UX of dialing
                    patches into my one keyboard/drum machine.  I record some,
                    but mainly I like to play in real time and not fiddle with
                    VSTs and plugins.
       
                      m_kos wrote 1 day ago:
                      Makes sense. Hardware is not something within my reach,
                      currently, so I stick with software. I'm sure hardware
                      can be a lot more fun.
       
        alnwlsn wrote 2 days ago:
        > any jack can have a knob plugged into it to set it to a fixed value.
        
        I'm kind of surprised he didn't start with a knob with a tiny
        accelerometer, mcu and battery in it to produce some sort of output
        signal into a stock plug depending on how the knob is oriented with
        respect to gravity.
        
        Putting electronics inside the plug is nearly a mitxela trademark.
        
   URI  [1]: https://mitxela.com/projects/flash_synth
       
          sigy wrote 1 day ago:
          Profit margins on eurorack are pretty damn low. And you need a lot of
          knobs and jacks and plugs. Even a hall effect sensor may be out of
          the sweet spot for cost.
       
          naikrovek wrote 1 day ago:
          Probably because pulling on cords can twist them.  That’s what I
          thought when this occurred to me.
       
          pea wrote 2 days ago:
          I was wondering this - I'd buy this if I could just plug it into my
          existing sockets. I'm pretty sure you could get 50-100 hrs with a
          battery, but I wonder if you could have something that you wind-up
          like a mechanical watch.
       
        butlike wrote 2 days ago:
        Fantastic idea except for the proprietary 3.5" knob. From the video it
        appears the magnet is required to discern position.
       
        moebrowne wrote 2 days ago:
        Anyone know what is being used to render the git repo for this?
        
   URI  [1]: https://git.mitxela.com/euroknob
       
          devinvs wrote 2 days ago:
          looks like it's this:
          
   URI    [1]: https://git.mitxela.com/web-git-sum
       
        jimbokun wrote 2 days ago:
        I liked the video focused on his hands, where his gestures and
        expressing the rough size and orientation of things added to his verbal
        description.  Not sure if this is a common technique, but works very
        well for this topic.
       
          Gracana wrote 2 days ago:
          This Old Tony (a hobby machinist / welder on youtube) has made all of
          his videos in that format. It works very well!
          
   URI    [1]: https://www.youtube.com/c/thisoldtony/videos
       
        joemi wrote 2 days ago:
        It's an interesting idea (truly a clever way to accomplish this!), but
        I think it's addressing the symptom, not the problem. The symptom is
        that some jacks don't have associated knobs. The problem is that either
        the module designer or the module user is overly obsessed with
        miniaturization. The designer is at fault if it's a parameter that
        really should have had a knob with the jack and they avoided including
        one in order to keep things small. The user is at fault if they're
        trying to stay so space-constrained that they can't fit a module that
        outputs an DC voltage set by a knob into their case. There are numerous
        modules that do this (and often that attenuvert as well) and many of
        them are fairly small too.
       
          anigbrowl wrote 1 day ago:
          The problem is that different people have genuinely different ideas
          on what kind of modulations are sensible. My go-to example on this is
          E-mu gear - a company that started out making big modulars in the 70s
          and went on to dominate the sampler/rompler space for about a decade
          before going bust during the dot com boom and being absorbed by
          Creative.
          
          the nice thing about E-my synths was that they nearly all had big
          modulation matrices included, although users were often defeated by
          the 2-line LCD on their romplers. But one strange omission from the
          modulation destinations was filter resonance; all their later modules
          included a huge (arguably excessive) selection of filter types, but
          for reasons of computational efficiency you could not adjust the
          resonance while a note was playing. This wasn't too bad from the
          front panel because most people want to ride the cutoff rather than
          the Q, but the inability to modulate it inadvertently highlighted
          some limitations of the filter design.
          
          I can see both sides, as I am a 'let me modulate everything' person
          when choosing gear but at the same time I quite admire 'opinionated'
          synth designs where flexibility is traded off against maximizing
          sweet spots. Sometimes it's better to have an instrument with limited
          sonic range but which responds very consistently within that, so 'you
          can't get a bad sound out of it'.
       
        arnorhs wrote 2 days ago:
        This looks super neat and probably a fun project to build.
        
        > It's a nice dream, of a synthesizer where any knob can be pulled out
        and replaced with a patch cable, and any jack can have a knob plugged
        into it to set it to a fixed value. Whether it's actually practical to
        build a synth like this I'm unsure. It would probably only be
        worthwhile if you applied it to every single control on the modular,
        which rules out using other people's modules. You would have to invest
        heavily into the Eurorack Knob Idea. You couldn't even port other
        modules that easily, as many of them would expect a real potentiometer,
        whereas the encoder can only produce a voltage. Coupling it with a
        voltage-controlled potentiometer would work, but would be even more
        expensive.
        
        Yeah, it's hard to imagine this fitting in nicely to everything since
        it's defintely more effort and work than just having a knob and a jack
        for the control of a particular thing. Esp. since most of the time, as
        a convention, you'll have a knob that controls the value, but when a
        jack is plugged in, this same knob acts as the attenuator for the
        signal.
        
        I would have appreciated having an image or a pdf of the schematic for
        the design to understand it properly - i can get it from your github
        but I don't have kicad installed on this computer.
        
        I'm esp. interested in the normalized behavior - ie. when you have a
        signal plugged in to the jack that is _not_ the potentiometer.. does it
        get passed through or does it have to go through this chip as well?
        
        Having to supply a 3V to this to make it work as well is also an extra
        requirement of its usefulness in normal eurorack circuits - not a total
        dealbreaker but that does add extra requirements, and extra components
        to one's design.
        
        Anyways... really cool idea :)
       
        spankalee wrote 2 days ago:
        Wouldn't it be more universally compatible to have a powered knob that
        outputs a adjustable constant control voltage? You'd probably want trim
        adjustments on it too.
        
        Yes, there'd be an extra wire to the power supply module, but that
        seems fine for a modular.
       
          tpm wrote 1 day ago:
          Yes, but there are already many of these in modular form (usually
          attenuators normalled to +5V in the absence of input voltage or just
          fader modules without inputs). This is new :)
       
          diggan wrote 2 days ago:
          > Yes, there'd be an extra wire to the power supply module, but that
          seems fine for a modular.
          
          Maybe other's modular synths look/work differently than mine, but
          when all the panels are installed, there is no way to pull a cable
          from underneath the panels/inside the case to the outside, without
          drilling new holes through some panel or the sides of the case. So
          not sure how you'd pull a cable from the power supply to the front
          side of a panel when it's closed like that. My case is a Intellijel
          Palette 104HP, maybe other cases expose the power supply to the
          outside?
       
        buescher wrote 2 days ago:
        This is so cool and so clever I'm in awe, really. I'm grinning from ear
        to ear looking at this and jealous I didn't think of it. But the
        problem it solves is not quite one that anyone has. What does it offer
        over a built-in knob with a jack that overrides it beside compactness?
        A knob that's not designed for feel that you can misplace?
        
        There's a miniature case study in thinking about innovation here.  This
        is what the germ of a really neat idea looks like but you have to keep
        going and that's hard.
       
          CamperBob2 wrote 2 days ago:
          As he mentions in the video, the whole motivation is compactness. 
          When your panel looks like [1] , every mm^2 matters.
          
          I'd be tempted to eliminate the patch cord altogether by using one of
          those pushbutton pots.    Normally it would act like a traditional pot,
          but if you push it, it would go into a mode where you could choose
          from a variety of nearby inputs wirelessly.
          
          The LEDs next to the pot would need to be an OLED display that
          indicates the selected input.  Some form of extremely lightweight
          mesh network for control connections would need to exist, something
          with very low bandwidth and short range but also low latency.  After
          5 or 10 years' worth of tinkering, it might actually synthesize some
          sounds.
          
   URI    [1]: https://learningmodular.com/the-eurorack-expansion-project/
       
            buescher wrote 2 days ago:
            Right - it solves the compactness problem but introduces new ones. 
            That said, from what I've seen of other people's modular setups,
            keeping them from growing without bound does not seem to be the
            highest priority in that world.
            
            I'd also have to wonder how well a jack would hold up under regular
            use as a bushing.  It's very common for engineers with little
            exposure to the connector industry (not my background either, but I
            read the data sheets and app notes) to underestimate how highly
            engineered and optimized for their use case even decades-old
            connector types are.
            
            It would be nice to have something like the NKK display pushbuttons
            in the knob for a rotary encoder/pushbutton.
            
            >After 5 or 10 years' worth of tinkering, it might actually
            synthesize some sounds.
            
            Yeah.
       
        dylan604 wrote 2 days ago:
        "It's a beautiful dream – a very expensive, but beautiful dream."
        
        While that might be true, what is expensive for me is chump change for
        someone else. However, that is very difficult to grok as there was no
        prices mentioned anywhere that I could see. Sure, it'll be expensive to
        me because I have to ask. But I also know that I cannot afford a fully
        spec'd out MacPro, but at least I can see the numbers.
       
        JKCalhoun wrote 2 days ago:
        It's interesting. I haven't been sucked into the Eurorack thing though
        — do people want not just patch cables all over their mixing desk but
        knobs as well?
        
        Eurorack (and modular synths in general) seem like funny things. Like
        guitar pedals, I sense there are a lot of enthusiasts that do a lot
        more tinkering than actually playing them. Watching Rick Beato and
        guests on YouTube ... seems like a lot of musicians are looking instead
        for simplicity. Like a few good sounding pedals that, ideally, each
        have just a knob or two.
        
        Maybe the synth-heads are in a whole different headspace though.
       
          enneff wrote 1 day ago:
          There’s definitely a thing in music, as in computing, or golfing,
          or whatever, where some people are more into the gear than the actual
          practice of doing the thing. Modular synths are a great outlet for
          those kinds of people.
          
          I have a modest Eurorack setup and a few other synths and I find them
          a nice way to get into music making without looking at a computer.
          It’s nice to have a limited set of options, rather than a near
          infinite set of software plugins and presets. My gear can only make a
          certain number of sounds at once, and that’s it. The liberty of
          constraints.
          
          When I get serious about a music project I inevitably end up working
          in a computer DAW but I often don’t find that an inspiring place to
          start.
       
          mrandish wrote 1 day ago:
          > I haven't been sucked into the Eurorack thing though
          
          I'm the same. I love playing around with making electronic music on a
          hobby level and I find the idea and look of modular synths appealing
          - and I'm also a pushover for most retro things, especially those
          with cool knobs and blinkenlights. However, if I'm honest, I don't
          really enjoy creating music with modular or vintage analog "knobby"
          synths. I haven't ever bought a modular rig and my vintage analog
          synths are lovingly packed away with my numerous retro Amiga, Atari
          and Commodore computers where they wait to be enjoyed in limited
          doses on special occasions.
          
          So, to address your implied question, IMHO I don't think people like
          us are somehow "missing" something deep and great in modular synths.
          To me, the essence of the modular appeal is three things: 1) tactile
          feedback that's responsively immediate, 2) a set of compatible 'lego
          block' components which can be combined in creative ways, and 3) An
          element of randomness from the combined interactions on analog
          components.
          
          While modular rigs offer all three of those things, having those
          three together doesn't require analog hardware or a dedicated modular
          rig. I think I can get a very similar creative feeling and joy of
          discovery (plus a smidge of randomness) from the right combination of
          high-quality MIDI control surfaces and a well-chosen set of synth
          plug-ins running on a computer. To be sure, some MIDI control
          surfaces are crap and not all synth plug-ins enable creative
          experimentation deep enough and easy enough to 'scratch that itch'.
          But, then again, it's possible to assemble an ill-conceived modular
          rig out of poor quality components that also fails to inspire
          creativity. While finding that unique balance of factors sufficient
          to trigger creative serendipity isn't trivial with either analog
          hardware or digital MIDI + plug-ins, to me the advantages of digital
          in cost, size, speed, repeatability and flexibility win out.
          
          I guess it's possible there's some other essential element which
          analog modular rigs provide that I'm missing out on but if so, I
          haven't been able to discover what it is.
       
            rapjr9 wrote 1 day ago:
            Some people want to try new ideas that you can't buy ready made in
            a commercial synth or effects pedal.  For example, trying unusual
            modulations, feedback loops, and signal dependent effects
            depth/parameters.  Without a Eurorack you have to build a custom
            circuit to try it.  With a Eurorack you can plug in some patch
            cables and quickly try it out.    Think of a Eurorack synth module
            like a math symbol, you can assemble them to create an equation
            that produces sound.  It's actually very much like an analog
            computer, where you can write an equation and implement it in
            hardware.  It is literally possible to write equations and see what
            they sound like.  You can do the same thing with something like VCV
            Rack though it's somewhat more difficult since to get physical
            controls you have to map midi controllers and may need a lot of
            midi controllers, which probably means manually labeling all the
            controls so you can tell what they do.    In a Eurorack module each
            control, input, and output is already somewhat usefully labeled and
            defined by the module it is part of.  So for some sound designers 
            Eurorack systems are sophisticated sound design tools.    You might
            use one to design a new kind of guitar effects pedal or to create a
            custom tweak on a specific sound in a movie soundtrack.  Not that
            you can't just play with them without a coherent design in mind
            also, just to see what turns up.
       
              mrandish wrote 1 day ago:
              Thanks for explaining the unique value you find in analog modular
              hardware.
              
              > With a Eurorack you can plug in some patch cables and quickly
              try it out.
              
              I'm curious if it's possible to do the same kind of modular
              interconnection with virtual analog plug-ins like Kontakt or
              Cycling '74? I've played around with Kontakt and it seems
              enormously capable and able to hook up operators and simple
              circuits almost down to the level of math symbols. I haven't
              played with Cycling or similar DSP environments but my
              understanding is they're literally programmable down to that
              level.
              
              To be clear, I'm asking because I really don't know. I have a
              vintage Prophet 5 and the best DSP emulations seem to emulate it
              perfectly but with even more flexibility, extensibility,
              repeatability and no need to avoid oscillator drift or clean
              dirty pots :-). But I'm also not a serious synthesist or sound
              designer and I don't pretend to have golden ears. I guess at a
              certain point it may be quicker and easier to just wire up
              modules rather than assemble code modules in Kontakt, Cycling or
              some other DSP environment (assuming you have the right hardware
              modules on hand). But once you have to order or solder up
              different modules, I assume the plus sign swings to the software
              side again? Once again, not questioning the value you get from
              what's clearly working for you. Just interested to understand. As
              I said, maybe I am missing something. It might be that it's just
              something I don't personally care too much about for my needs, so
              it's all good.
       
          c0nsumer wrote 1 day ago:
          For me I pretty quickly realized that I like synths to make sounds,
          or maybe a bit of programming (with wires!) to make an electronic
          music box.
          
          But making songs? Just not for me... And that's a whole different
          thing.
       
          malthaus wrote 1 day ago:
          i'm happy someone is considering new physical ideas/approaches at
          least as i find the trend in recent years of basically putting full
          "computers" into eurorack modules ridiculous. not just raspberry pi's
          behind a eurorack plate but with full configurability / user
          interfaces.
          
          the release of the 4ms meta module was when i decided to be happy
          with what i have because it's becoming an unironic misguided
          circlejerk of sorts
       
          kgwxd wrote 1 day ago:
          I got sucked into it a little over a year ago, it's starting to wear
          a bit thin for me already though.
          
          > I sense there are a lot of enthusiasts that do a lot more tinkering
          than actually playing them
          
          It's called "sound design" :) Can't start on a song until the timbre
          of my never-quite-done-this-way-before saw tooth bass is juuuuuuust
          right.
       
          m_kos wrote 1 day ago:
          Don't get sucked into modular hardware synths. They are TONS of fun,
          but it is a very expensive hobby. Monotrail Tech Talk has a few
          excellent videos on YouTube, but he must have spent a fortune on his
          gear.
       
          2mlWQbCK wrote 2 days ago:
          My favorite documentary I have not seen (yet), I Dream of Wires from
          2013, about modular synthesizers. I know in some trailer there was a
          maker of modules saying something to the effect that if only people
          actually making music with their synths bought modules he would be
          out of business. Can't find that trailer now or I did not watch
          carefully enough now. There are a few different ones on youtube.
          
   URI    [1]: https://www.youtube.com/watch?v=rQSxqha62j0
       
            chabes wrote 1 day ago:
            I’m pretty sure the person who said that quote about
            non-professional musicians who purchase Eurorack modules was Paul
            Schreiber, who passed away about a month ago.
            
            Gonna look it up, and I’ll edit this post when I find out.
            
            Edit 1: Didn’t find the quote from the film yet, but did find
            [1]this video (unedited interview from I Dream of Wires) where Paul
            explains how he himself is not a musician, but rather an engineer.
            [1] 
            
            Edit 2: Still haven’t found it.
            
            I have the film at home, but I’m traveling in Europe at the
            moment, so it is out of reach for me currently.
            
   URI      [1]: https://youtu.be/6ixv4F4XD4Y
       
          geerlingguy wrote 2 days ago:
          Watch some episodes of LOOK MUM NO COMPUTER for an example of the
          kind of tinkering/creativity some people at least love to have
          available in the physical realm: [1] A lot of the music is made just
          playing with different parts of the sound, and having all the
          controls exposed to be messed with can lead to more creativity.
          
          IMO, kind of like how I enjoy Linux configuration files, in a way,
          more than I do a GUI that covers up 90% of the guts of an application
          or server software.
          
   URI    [1]: https://www.youtube.com/channel/UCafxR2HWJRmMfSdyZXvZMTw
       
          butlike wrote 2 days ago:
          The knobs tend to be the "public API" and the patch cables the wiring
          up of the functionality to that public API. having a knob for each
          patch is akin to making every method 'public' instead of protected or
          private.
       
          ericwood wrote 2 days ago:
          > Like a few good sounding pedals that, ideally, each have just a
          knob or two.
          
          It makes for a nice narrative but I haven't found it holds much
          water; musicians are all over the place on this spectrum. You'll find
          both extremes very well represented, and a good chunk of people who
          compartmentalize their "dayjob" music and tinkering. I've found a lot
          of successful musicians love to tinker and are always on the search
          for new inspiration. Like any good craftsperson they take some amount
          of pride in their tools and I've been blown away by how technical
          many can get on the electronics side! It's always funny to see Reverb
          auctions go up for famous musicians and finding out a bassist in a
          pop punk band owns a bunch of weird synthesizers :)
          
          Simple one to two knob pedals are a big deal but you'll see a very
          large number of pros touring with extremely complicated modeling
          setups and all sorts of gadgets. At a certain point you really know
          what you want, and having the ability to dial that in is important! I
          tend to gravitate towards simplicity in a band setting but I know a
          lot of people who want dirt pedals with 10 knobs so they can dial in
          the sounds they hear in their heads.
       
            robotresearcher wrote 1 day ago:
            I swing bimodal on this. For a while I enjoy the most exotic
            modular patches and loaded pedalboard. Then for months I am all
            about piano and acoustic guitar, as vanilla as can be.
            
            It’s all so deep I’m not going run out of fun in any mode.
       
              tricky wrote 1 day ago:
              I'm the same on the guitar side. I'll go weeks using a fractal
              fm9 straight into the PA. it's like playing through a computer
              which is awesome. however...
              
              I'll get real sick of the complexity and go back to my cranked
              tube amp and one overdrive pedal.
              
              If I had to choose one, I couldn't.
       
              ericwood wrote 1 day ago:
              100%, there's weeks I just plug straight into an amp because that
              feels right! At the end of the day it's great to have options.
       
            butlike wrote 2 days ago:
            Your pedal board/modular synth is a reflection of your personality.
       
              ericwood wrote 2 days ago:
              Just like real life I have a tidy put together functional board,
              then a disturbing spaghetti mess tucked away in a corner that few
              are allowed to see
       
          bondarchuk wrote 2 days ago:
          Maybe they are tinkering, but sounds still come out while they are
          tinkering. So maybe they're playing music after all? The idea that if
          you're not recording and releasing tracks you're doing it "wrong" is
          a bit silly IMO. Just strumming a guitar or playing some chords on a
          piano without recording any of it was always an "acceptable" hobby
          and not considered "unmusical", playing with synths and sequencers is
          no different IMO.
       
            JKCalhoun wrote 2 days ago:
            You're right. Someone's hobby could be "noodling" — with a
            guitar, synth, etc.
       
          diggan wrote 2 days ago:
          > It's interesting. I haven't been sucked into the Eurorack thing
          though — do people want not just patch cables all over their mixing
          desk but knobs as well?
          
          I don't personally feel the need of wanting more cables all over my
          current setup, but sometimes I have had the feeling of "Oh if I could
          just modulate the VCF Cutoff on my Zen Delay with a patch cable from
          my modular instead of doing it manually" for some of the desktop
          units I have next to the modular.
          
          And on the other side, I've also felt the need of having some of the
          patch holes replaced by knobs, so I could just twist and turn it to
          evaluate if I want to modulate it, instead of having to actually
          setup the patch. I could see something like this knob-idea being very
          useful for that, basically prototyping patches.
          
          > I sense there are a lot of enthusiasts that do a lot more tinkering
          
          This is definitely true, large parts of the community is about
          tinkering more than making music. But the same is true for
          programming, large parts of the community is not about problem
          solving, but coding. That's fine, we all have different motivations
          :)
          
          What I found really useful (for myself at least) is to try to connect
          with people who are artists first, who just happen to be using
          modular synths, rather than finding people tinkering with modular
          synths who don't actually produce/perform music.
          
          > I haven't been sucked into the Eurorack thing though
          
          Good for you :) A friend pulled me into this dark abyss a month ago.
          Lots of fun, so many distractions, but lots of fun. Helps that
          Barcelona (where I live) have a lively community around modular
          synths as well. It is expensive though, and VCVRack doesn't come
          close to providing the same experience.
       
            semi-extrinsic wrote 1 day ago:
            > And on the other side, I've also felt the need of having some of
            the patch holes replaced by knobs, so I could just twist and turn
            it to evaluate if I want to modulate it, instead of having to
            actually setup the patch.
            
            That could be an interesting spin on this idea. A freestanding PCB
            with a jack plug on the back and a knob on the front. Turn the
            knob, and the jack sends CV accordingly. Maybe with a velcro based
            system to have the PCB stay still while you twiddle the knob.
       
          tym0 wrote 2 days ago:
          It's somewhat similar to people enjoying developing their game engine
          more than their game in my experience.
          Provably why in attracted to it despite having little musical talent
          :)
       
        Fredkin wrote 2 days ago:
        Site doesn't load: SSL_ERROR_RX_RECORD_TOO_LONG
       
        bondarchuk wrote 2 days ago:
        >It's a nice dream, of a synthesizer where any knob can be pulled out
        and replaced with a patch cable, and any jack can have a knob plugged
        into it to set it to a fixed value.
        
        What's even better, though, is a coupled knob + jack where the knob
        turns into an attenuator for the input when a cable is plugged in, and
        works as a standalone knob otherwise. I think this is quite a common
        design.
        
        I believe I've also seen patch cables with built-in attenuators.
       
          enneff wrote 1 day ago:
          This is why I really like Intellijel’s designs. They generally have
          attenuators on the inputs for which it makes sense, and those
          attenuators are the small stick knobs. While they use larger knobs
          for more central module functions.
          
          Eg:
          
   URI    [1]: https://intellijel.com/downloads/manuals/rubicon_manual.pdf
       
          malthaus wrote 1 day ago:
          the smartest pattern is used in mutable instruments beads, the
          "attenurandomizers"
          
          it packs a ridiculous amount of functionality into a single plug &
          knob combo
       
          kennywinker wrote 2 days ago:
          Another common pattern is jack + offset. The most useful is when you
          have jack + offset + attenuator… but most modules pick one or the
          other for space reasons.
       
            robotresearcher wrote 1 day ago:
            The attenuator-inverter is super handy too. A gain knob that goes
            from -1 to +1 X.
       
              wbl wrote 23 hours 16 min ago:
              That's a neat trick. Only way I can think of to do it involves
              two op amp buffers, one inverting one not and take the signal
              from the wiper.
       
            BlandDuck wrote 1 day ago:
            Totally. Also, an attenuator is easier and cheaper to implement,
            because it just requires normalizing V+ into the jack plug. An
            offset requires an adder.
            
            My preference is: attenuator < offset < attenuator + offset. I see
            no benefit of having to remove the knob to get to the jack as
            proposed in the article.
       
              nine_k wrote 1 day ago:
              The benefit is saving space. Imagine a 10x10 grid of such jack /
              knob inputs.
       
        diggan wrote 2 days ago:
        Interesting idea for sure, but how is the feel of actually turning the
        knob? Seems to offer short to no resistance, which would make fast but
        precise movements pretty hard, something that is important for things
        like performances.
        
        What would be a huge bonus point (but maybe unrealistic? I don't quite
        understand how the current implementation actually works) would be
        software-configurable resistance (physical, not electrical). I've spent
        a lot of time for my DIY modules to find the right knobs, or the right
        process to adjust the resistance of my existing knobs, being able to
        control that digitally could introduce a whole new level of fun.
       
          mrandish wrote 1 day ago:
          > the right process to adjust the resistance of my existing knobs
          
          I too have "a thing" about the feel of tactile control elements
          ranging from the tensioning of knobs and joysticks to the dampening
          on sliders, the force on my emulation arcade cabinet buttons and, of
          course, the keyswitches, o-rings and lube on my computer mechanical
          keyboards.
          
          However, I don't really feel a need for software control of the
          tensioning feel. For example, I have a few different high-end
          dual-joystick radio control transmitters for RC aircraft. These have
          fairly pricey hall effect joystick mechanisms and the good ones have
          a tensioning adjustment for each axis on the bottom. Whether on these
          RC transmitters, my arcade cabinet or high-end console game
          controllers I find it's sufficient to simply set the tensioning to my
          preferences once and I don't feel the need to change it again.
          
          So for the EuroKnob, I agree having no tensioning would be pretty
          awful - as there's little worse than a floppily loose knob wiggling
          about -  but for me a simple friction-based drag adjustment would be
          fine.
       
          scottapotamas wrote 2 days ago:
          You might enjoy [1] The complexity of this approach (ignoring the
          display and flair) unfortunately means you won’t see this used too
          often due to cost.
          
   URI    [1]: https://github.com/scottbez1/smartknob
       
            hinkley wrote 21 hours 49 min ago:
            This is what cars need. Only make the entire dial depressable
            instead of the embedded screen. Use different haptics for each
            setting so you can feel which setting you’re changing.
       
            weinzierl wrote 2 days ago:
            My dream is a piano keyboard with entirely software controlled
            mechanical key response. Every key individually mounted on a
            servostepper. As a bonus it could be used as a fake player piano.
            Or for practice you could make the wrong keys hard to press.
            Endless possibilities.
       
              vhcr wrote 1 day ago:
              The Yamaha Disklavier has solenoids on every key, so you could
              disable every key but the one you want by moving them downwards.
              
              It already has a similar feature called SmartKey:
              
   URI        [1]: https://www.youtube.com/shorts/_Qj33POZCyA
       
              adamgordonbell wrote 2 days ago:
              > Or for practice you could make the wrong keys hard to press.
              
              This seems like a pretty cool idea
       
                tarentel wrote 2 days ago:
                I'm not convinced it would work very well on making you a
                better player but who knows. Either way, it sounds like a good
                way to injure yourself. Piano is a very percussive instrument
                and if you're hitting the keys with any force and they don't
                give the way you expect them to I imagine that won't be very
                great for your joints.
       
              Q6T46nT668w6i3m wrote 2 days ago:
              Great idea and I’m shocked this doesn’t exist.
       
                robotresearcher wrote 1 day ago:
                It would likely be very, very expensive.
                
                A compromise that is affordable and does exist is programmable
                response curves to key velocity and aftertouch pressure. It can
                make sense to have different curves for eg. piano vs
                harpsichord even if you can’t change the mechanical key
                impedance.
                
                I haven’t seen it in the wild, but using this you could make
                the wrong notes quieter/louder or even play a different sound.
                But I think we all know when we play a wrong note, so the
                utility might be small.
       
                  mrandish wrote 1 day ago:
                  > key velocity and aftertouch pressure.
                  
                  Just a tangential note to say whenever I see these terms in
                  discussion of MIDI keyboards it reminds me how disappointed I
                  am the vast majority of MIDI controller (and multi-thousand
                  dollar flagship synth) keyboards still don't fully support
                  per note velocity or polyphonic aftertouch. It's only been 40
                  years kids... (sigh).
       
                    otabdeveloper4 wrote 1 day ago:
                    Not really needed. A synthesizer is not a piano, it's
                    essentially a wind instrument.
       
            adolph wrote 2 days ago:
            A differently complex and smaller approach might be to combine the
            knob with with an axial flux PCB-BLDC, like what Carl Bugeja made
            [0, 1]. It might be suited to get haptics in something as small as
            the article's knob, although to get an in-built display you'd have
            to use one of those displays that fit in lego bricks [2, 3] with a
            slip-ring.
            
            0. [1] 1. [2] 2. [3] 3.
            
   URI      [1]: https://microbots.io/products/motorcell
   URI      [2]: https://www.youtube.com/watch?v=CVszJMlvZcA
   URI      [3]: https://github.com/AncientJames/uGrey
   URI      [4]: https://www.youtube.com/watch?v=0pUV_3qeHog
       
              diggan wrote 2 days ago:
              Many thanks for the links/references. I don't really care about
              the display itself (probably prefer without it actually), but
              never saw those other links before, interesting stuff.
       
            diggan wrote 2 days ago:
            That's so cool on so many levels, and I really enjoyed that indeed,
            now I have to fight the urge to try to build it myself, good thing
            it's weekend.
            
            However, it does seem to miss the single most useful feature (for
            me) which is the resistance part. I understand there is a DC motor
            controlling the snap points and whatnot, but what I'd like is
            constant resistance I guess, to a configurable level, rather than
            snapping to specific points and such.
            
            I don't think it would be possible to hack on top of the already
            made hardware, but didn't seem like it was already done in the
            software side of things, although I did skim through things so
            maybe I missed it.
       
              pakue wrote 2 days ago:
              Should be doable to add that. The BLDC needs to add a
              proportional (or any other function) force against the rotation
              direction until it reaches 0.
       
                diggan wrote 2 days ago:
                Sounds reasonable, wonder how that would actually feel in real
                life? As far as I understand, this would pass through digital
                parts, adding a little bit of (maybe noticeable) latency, but I
                wonder if the latency gets high enough for it to be a bit
                jarring that the resistance is dynamically changing as you
                apply torque.
       
                  camtarn wrote 1 day ago:
                  In practice, when latency is small enough (on the ~1ms level,
                  which is trivial to achieve using even pretty cheap parts)
                  it's imperceptible.
                  
                  I sometimes develop control loops for prototype systems which
                  use a motor to emulate a combination of spring + friction
                  damper, and even though I know that my code only runs every
                  1ms, it's really remarkable how much it feels like a real
                  continuous analogue system.
                  
                  Another good example is power steering, which uses a motor to
                  remove resistance instead of add it. If I understand it
                  correctly, it senses you applying torque to the steering
                  column and adds proportional amounts of boost - but because
                  it happens so fast, it just feels like the steering is
                  magically lighter.
       
                  scottapotamas wrote 2 days ago:
                  This is all fairly normal in robotics, under a subset of
                  (slightly overloaded naming sorry) “impedance control”
       
        itomato wrote 2 days ago:
        I’m just waiting for the Eurorack Boombox revolution to hit.
       
       
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