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URI Hello-World iOS App in Assembly
sanskarix wrote 2 hours 10 min ago:
This kind of thing is how you actually learn what's under the hood.
Everyone's building with React Native and Flutter, which is fine until
something breaks. Then you're stuck Googling black magic. Starting from
assembly teaches you the real cost of abstraction.
internetter wrote 1 hour 14 min ago:
Is this really low level though? Because its hooking UIKit which is
very high level relative to ASM. I'd be really curious to see an app
draw on iOS without UIKit. I don't know if thats possible.
pjmlp wrote 44 min ago:
As low level as it gets.
For lower level one needs something like ESP32, Arduino,
retro-coding platforms.
azhenley wrote 3 hours 7 min ago:
Iâm guessing even this still requires that I use XCode.
dadoum wrote 2 hours 41 min ago:
It probably doesn't, as you practically never need Xcode for simple
apps. From my experience, currently, you need Xcode to compile
storyboards (NIB/XIB files) and bundle Assets.car (macOS BOM files);
and compile Xcode projects, btw. I may be missing another important
feature used in a lot of apps but otherwise for the most part you can
build an iOS app without Xcode (or even macOS).
pjmlp wrote 42 min ago:
The command line tools are still XCode, in a way.
abnercoimbre wrote 2 hours 47 min ago:
Is that true? What about the command-line version?
anta40 wrote 4 hours 12 min ago:
Even better if build steps are provided
JimDabell wrote 4 hours 37 min ago:
There is also an iOS app implemented in C here:
URI [1]: https://stackoverflow.com/a/10290255/8427
starmole wrote 5 hours 11 min ago:
Super cool! Would love to see the build/deploy steps needed.
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