_______               __                   _______
       |   |   |.---.-..----.|  |--..-----..----. |    |  |.-----..--.--.--..-----.
       |       ||  _  ||  __||    < |  -__||   _| |       ||  -__||  |  |  ||__ --|
       |___|___||___._||____||__|__||_____||__|   |__|____||_____||________||_____|
                                                             on Gopher (inofficial)
   URI Visit Hacker News on the Web
       
       
       COMMENT PAGE FOR:
   URI   Antirender: remove the glossy shine on architectural renderings
       
       
        usrusr wrote 9 min ago:
        Pretty much what has long been my dream "make the world better" product
        (long as in from pre-genAI days), only that this one happens in image
        space: take an architectural model, look at the surface material
        specifications, analyze it for where rainwater would run down etc and
        generate weathering texture, how would this look when it's not new
        anymore.
        
        Because as I see it, a lot of aesthetic decisions in architecture,
        pretty much anything that goes in the direction of minimalism, is just
        putting "newness" in the center of perception. And thus absence of
        "newness" when it stops being new. All these clear geometric shapes?
        They look awesome at the opening ceremony, but two years down the line
        they are like magnifying glasses for uneven changes in color and the
        like. Whereas for a more playful surface full of ornaments, those same
        years would be hardly more than a blink and they can age gracefully, on
        the aesthetic level (and on the technical level, required maintenance
        intervals are much longer anyways). Architects who claim to care for
        sustainability should demonstrate that they consider how the building
        will look like later in life.
       
        supernes wrote 26 min ago:
        Alternative branding idea: eastern-europify.ai
       
        Arn_Thor wrote 1 hour 10 min ago:
        It’s funny but it’s still AI slop. It also loves to add electrical
        boxes everywhere
       
        agumonkey wrote 1 hour 29 min ago:
        Architecture contests should be done with these
       
        wateralien wrote 1 hour 32 min ago:
        I would love to see a gallery on this site too.
       
        nfrankel wrote 1 hour 41 min ago:
        As an architecture graduate who never worked in the field, I'm glad
        this allows to debunk the all bullshits of fame-driven architects.
       
        sergiogjr wrote 2 hours 7 min ago:
        Rename it to "Make it Soviet".
       
        materialpoint wrote 2 hours 17 min ago:
        This should be compulsory for pitching architects and entrepreneurs.
        Prove that your design can withstand real weather and the washed out
        decay of time. Classical architecture withstands weathering and
        littering remarkably better.
        Architects are even using corrugated steel sheets intended for ugly
        shacks as the fascade of new buildings intended for people to live in.
        It couldn't be worse.
       
          mopsi wrote 1 hour 46 min ago:
          Not only architecture. I recently saw a dirty Cybertruck and it
          looked like a cheap prop from a 1980s sci-fi movie. Made me think
          about how well the average Toyota is designed that it manages to look
          good even on a cloudy day while covered in a layer of dirt.
       
        p0w3n3d wrote 2 hours 19 min ago:
        Please rename to "Poland-render". This is how the architecture looks
        like in my country
       
        littlecranky67 wrote 3 hours 47 min ago:
        Now if you can do the same for photos of women from dating profiles,
        you have a million dollar idea.
       
        RuslanL wrote 4 hours 18 min ago:
        I hope this helps to return some sense into the architectural bureaus
        that live in their ivory towers of "trendy" architectural styles of
        modernism or brutalism. Too smug to ask what people actually prefer,
        too detached from reality to realize how their sterile monstrosities
        would look in real life.
       
        beklein wrote 4 hours 25 min ago:
        Would love to see the original prompt for Nano Banana from OP
        somewhere. One that yields decent results, for me, is:
        
        {
          "image_generation_prompt": {
            "subject_focus": {
              "primary": "Architectural exterior scene",
              "constraint": "Strictly preserve original building geometry,
        facade details, and structural layout",
              "reference_adherence": "High structural fidelity to input image"
            },
            "environment_and_season": {
              "season": "Late November, very late autumn",
              "weather": "Post-rain, overcast, gloomy, high humidity",
              "sky": "Heavy grey cloud cover, diffuse white/grey light, no
        direct sunlight",
              "ground_texture": "Wet asphalt/pavement, highly reflective
        puddles, wet concrete, scattering of wet brown decaying leaves"
            },
            "vegetation_details": {
              "trees": "Leafless branches, dormant skeletal trees, sparse
        lingering brown foliage",
              "color_palette": "Desaturated greens, browns, greys, russet, damp
        earth tones",
              "state": "Winter-ready, wet bark, dormant landscaping"
            },
            "human_element": {
              "density": "Sparse, minimal crowd",
              "clothing": "Heavy winter coats, scarves, boots, muted colors",
              "activity": "Walking briskly to avoid cold, holding closed wet
        umbrellas, hurrying, heads down against the wind",
              "mood": "Solitary, cold, urban transit"
            },
            "photographic_style": {
              "medium": "Realistic architectural photography",
              "camera": "35mm lens, sharp focus on architecture",
              "tone": "Cinematic, moody, desaturated, cool color temperature,
        blue-grey tint",
              "quality": "8k resolution, high dynamic range, hyper-realistic
        textures"
            }
          }
        }
       
        DeathArrow wrote 4 hours 37 min ago:
        Meanwhile, in Russia...
        
   URI  [1]: https://imgur.com/a/JdMDQPB
       
        sensecall wrote 4 hours 43 min ago:
        Would love to know with insane service this uses in the background.
        Anyone know?
       
          sensecall wrote 2 hours 23 min ago:
          * what image gen
       
        mindfang wrote 4 hours 51 min ago:
        Doesn't seem to work on my machine. Getting 402s on free renders.
       
        owenpalmer wrote 6 hours 22 min ago:
        I wonder if there's a way to design the materials of the buildings to
        defend against the depressing November lighting. With this reflective
        material however, summers would be unbearably bright. To solve that
        perhaps there's a way to make the absorption increase with temperature.
        Darker, less reflective color in summer, and bright reflective color in
        winter.
       
        mrbluecoat wrote 6 hours 44 min ago:
        Apply it to every scene in a random Wes Anderson movie and call it
        "Depression"
       
          ahoka wrote 1 hour 18 min ago:
          Isn't that the plot for Grand Budapest Hotel?
       
        socalgal2 wrote 6 hours 53 min ago:
        I know several AAA game devs that would like this feature in their
        games. They're frustrated that their artists always want the screen to
        "POP!" and keep ratcheting up the contrast and saturation.
       
        mproud wrote 7 hours 35 min ago:
        Just insert random transformer boxes and manhole covers.
       
        pcmaffey wrote 8 hours 8 min ago:
        A filter for how it looks in 3+ years too would be nice.
       
        krick wrote 8 hours 34 min ago:
        My first reaction was that it's really great, but almost immediately I
        got a hold on myself: look, maybe you can argue for the cracks on the
        road under certain conditions, but surely it didn't have to put
        transformer booths and collectors where weren't drawn. It doesn't "make
        the render reality", it's just another "AI"-slop machine, producing the
        same slop as the "originals" usually are, just with the instruction to
        make it look sad, instead of making it look happy. Two lies don't make
        one truth.
       
        fhe wrote 10 hours 13 min ago:
        i'd love to watch its rendering of any of the recent big budget sci-fi
        productions
       
        raincole wrote 10 hours 18 min ago:
        This is based on Nano Banana API. I wonder how much it costed the
        author as it reached HN frontpage. At least it seems like they set a
        quota though.
       
        amelius wrote 10 hours 49 min ago:
        This is what my brain does automatically when I see advertisements.
        
        Anyway, if we used this anti-filter on social media then perhaps teens
        would not be so depressed.
       
        qwertox wrote 11 hours 3 min ago:
        Deserves an award.
       
        bpavuk wrote 11 hours 12 min ago:
        oh wow, the results are very Ukrainian... at least while we don't talk
        about places where Russia struck
       
        forthwall wrote 11 hours 28 min ago:
        Honestly this looks nicer than the previous image, it feels more real
       
        jinushaun wrote 11 hours 29 min ago:
        This reminds me of “emo” music. All the emotions except happiness.
        These renders are depressing.
       
          itishappy wrote 11 hours 16 min ago:
          Huh. I kinda like 'em. I've spent a good deal of time loitering in
          areas like this, of my own volition. Unsurprisingly, I tend to like
          emo music too. Maybe I'm a salmon, happiest fighting against the
          current.
       
        MagicMoonlight wrote 11 hours 31 min ago:
        That actually makes it much more useful as a render, it feels like a
        real building.
        
        It would probably sell better, because you’re just showing them how
        their building will look, instead of how it might look.
       
          Gigachad wrote 6 hours 2 min ago:
          To some extent they probably want to express that this is a render,
          rather than tricking people in to thinking it’s a real photo.
       
        stackedinserter wrote 11 hours 36 min ago:
        Did someone try to connect output to the input for several iterations,
        to make it progressively more Poland?
       
        MobiusHorizons wrote 11 hours 37 min ago:
        For the bridge, I love how it added a bunch of electrical wires along
        the top. Imo that’s not very realistic, given there are tons of
        better places to run wires on a bridge, but somehow it does look
        substantially more realistic. Even though it seems to be trying to make
        everything look sad I honestly find the results more inviting because
        they look lived in.
       
        phyzome wrote 11 hours 40 min ago:
        This is one of the few instances of generative AI for images that I
        actually like.
       
        nkoren wrote 11 hours 44 min ago:
        Recovering architect here. This made my night. Bravo, no notes!
       
        yieldcrv wrote 11 hours 45 min ago:
        Could use this on all real estate and apartment listings
       
        yieldcrv wrote 11 hours 50 min ago:
        I did a similar thing for anti image censorship, back in 2022-2023 with
        ML, basically all available APIs were returning image classifications
        that would tell you if something was adult, used in order to not
        display the image
        
        I wanted something to tell me what was adult about the image, by
        feature set, in order to display just those images
        
        Worked pretty well, never released/launched it - just needed more
        capital for the marketing. But then that market cratered - were were
        going to use the classification attributes on NFTs, since the
        marketplaces let collectors sort by attributes, so it would have been
        easy to "find out the market value of particular physical features",
        and we could have empirical data on what physical attributes people
        value, instead of just anecdotes
        
        kind of good that we didn't deal with the NFT market in general,
        project would still work though, just less revenue from sales possible
       
        evolve2k wrote 12 hours 30 min ago:
        My city is car dependent and often no effort goes into making it more
        walkable.
        
        Would love a version that renders a mix of cars and trucks onto any
        roads, to show up how crap the experience would actually be out front
        of road facing building.
       
        hahahahhaah wrote 12 hours 35 min ago:
        Show me reality: vibe coded AI blows up on HN and says "429"
        (probably... it said non 200 status code, and no F12 to check)
       
        hahahahhaah wrote 12 hours 36 min ago:
        Render has 2 meanings here. Clever.
       
        atum47 wrote 12 hours 38 min ago:
        I spent years doing that post processing on Photoshop, trying to
        increase realism on my archviz scenes, clients never went for it. They
        use to prefer the fake, perfect 3D look. Nice project, well done.
       
        theendisney wrote 12 hours 39 min ago:
        Im a professional cleaner, there is lots of wonderful looking design
        out there that is impossible to clean. There is also a huge difference
        in how quick it looks dirty. Some things are easy to clean but if you
        have to do it 3 times per day in stead of once a week its going to be
        needlessly expensive and still look dirty half the time.
       
        jonshariat wrote 12 hours 46 min ago:
        One takeaway for me is how important landscaping is to making a space
        beautiful.
       
        bluedino wrote 12 hours 46 min ago:
        This would be great for real estate ads. Make the rooms look their
        actual size and dark and dirty. Lived-in, if you will.
       
          cainxinth wrote 12 hours 35 min ago:
          A new CA law is addressing this somewhat:
          
          > Under Assembly Bill 723, real estate agents and brokers who display
          photos of a home that have been digitally altered with editing
          software or artificial intelligence must include a “reasonably
          conspicuous” statement “disclosing that the image has been
          altered.”
          
   URI    [1]: https://www.sfchronicle.com/realestate/article/california-la...
       
            Nextgrid wrote 6 hours 58 min ago:
            Why is it addressing it? It'll just lead to every single ad having
            this statement.
            
            To address it you actually need to force them to provide the
            originals alongside the edited pictures.
       
        gwbas1c wrote 13 hours 13 min ago:
        (Currently getting an error when I try it)
        
        One think I wish is if I could get it halfway. I don't need it to look
        dreary, I just want it to look real instead of overly optimistic.
       
        crancher wrote 13 hours 26 min ago:
        I do something similar with my Curation Engine outputs. Interesting to
        get photorealistic outputs on a GPU via language pathing instead of
        photons.
        
   URI  [1]: https://dev.zice.app/frame_syntheses
       
        pavlus wrote 13 hours 29 min ago:
        I imagine, it could actually be useful for architects, to see how other
        people and environment will butcher their creation, so they could learn
        how to make it better with that in mind.
        
        Edit: oh, it's right there at the bottom of the page!
       
          VorpalWay wrote 12 hours 6 min ago:
          Seems fairly simple to me: stop with the naked concrete and brutalist
          architecture. Old houses before that trend tend to look way nicer
          regardless of weather. (I'm not an expert on exact architectural
          style names, so I can't be more exact that that.)
       
            derefr wrote 11 hours 14 min ago:
            Architects aren't generally brutalists themselves, but rather,
            brutalist architecture proposals win contracts because their TCO is
            lower. Facades have maintenance costs; bare concrete just requires
            power-washing now and then.
       
              tormeh wrote 9 hours 34 min ago:
              Well, it's even cheaper if you skip the wash and let it become
              completely drab and awful.
       
        guerrilla wrote 13 hours 30 min ago:
        Okay now do it on character models so that they don't look like plastic
        dolls.
       
        wateralien wrote 13 hours 51 min ago:
        Top of HN and people are loving it, but there's got to be a better way
        of getting some $$ rewards for fun viral ideas like this than "Buy me a
        coffee". I'm betting he's got tens of thousands of sessions currently
        and nobody is tipping. [1] Is there a better way? Asking for myself,
        also.
        
   URI  [1]: https://ko-fi.com/magnushambleton
       
          tpoacher wrote 2 hours 5 min ago:
          I don't think donation approaches are necessarily bad, but yes it
          should not be as simple as putting a kofi link at the top of a page.
          
          This person doesn't just do that though. Right after the part where
          you've uploaded your own examples, there's a reminder: if you had fun
          buy me a coffee.
          
          Though this is slightly offset by the fact that they state you have 2
          free trials and then you pay. It's a complete incentives mismatch if
          you ask for coffee for something you explicitly presented to them as
          a marketing offer. Though, I suppose leaving the donation option on
          doesn't hurt in this case either.
          
          In my experience, donationware works best when the donation request
          is polite, personal, uncoercive, unintrusive, and comes at a moment
          of surprise right after you would have seen actual value from a
          product, and from a product that has not otherwise asked you for any
          money so far (including showing you ads).
          
          KeepassXC Android is a good example: the guy asks for a beer during
          octoberfest :)
       
          Steve0 wrote 2 hours 47 min ago:
          You could let users import their own Google api key...
       
          eastbound wrote 4 hours 43 min ago:
          Monetization: People can now use ChatGPT for this if they have the
          idea, so it’s a tight goal. Would people in urban planning pay to
          see this? If not, then this was just the “15 minutes of fame”
          experience”, and people who are not career influencers have
          difficulty monetizing that. Of course, thank you for your concept.
       
          coffeebeqn wrote 5 hours 16 min ago:
          Not everything needs to be a business!
       
            throwaway132448 wrote 1 hour 25 min ago:
            If there’s one thing I learnt from HN it’s how many people
            can’t comprehend this. Is it a byproduct of growing up in a very
            transactional or selfish environment?
       
          arendtio wrote 5 hours 32 min ago:
          Especially in the age of AI tools, I also thought about this a few
          times. The current idea I have is something like a parking meter.
          Every expensive transaction (like calling a model) would subtract
          from the money pool, and every visitor could see how much is still
          left in the pool. In addition, a list of the top 5 donors with their
          amounts might improve the group dynamic (like on pay-what-you-want
          pages like humblebundle.com).
          
          It would be more about covering the cost than about making someone
          rich, but I think that is what most of the people who build stuff
          care about. Sadly, I don't know a service yet that offers this model.
       
            HPsquared wrote 34 min ago:
            Nobody likes parking meters.
       
            20260126032624 wrote 5 hours 5 min ago:
            This won't work when the meter is at zero due to human psychology.
            New visitors will say: "no one subsidized my experience (indeed I
            don't even know what $thing does) but  wants me to subsidize $thing
            for others".
            
            The whole "subsidize for other visitors" concept is weaker than
            "pay ".
       
          mncharity wrote 7 hours 57 min ago:
          > Is there a better way?
          
          If one's visitors are gamers, perhaps one might use gaming payment
          providers to sell an "supporter badge"? But that's perhaps be pushing
          their envelope.
          
          If one's visitors are from the "rapidly-developing world", with
          well-adopted candybar-scale micropayment systems - China, India,
          Indonesia, Brasil, Kenya, SK, Sweden... hmm. Direct access from
          elsewhere seems still very limited, but perhaps one might use a
          global payment gateway like Adyen? My impression is transaction cost
          is more than $0.10 but less than $1.
          
          In the "less-rapidly-developing world", X.com has been working
          towards a similar superapp with Visa for the US. The Visa/MC duopoly
          seems to have shifted from its years of preventing US micropayments,
          to something like "maybe 2030-ish".
       
          Ey7NFZ3P0nzAe wrote 8 hours 46 min ago:
          I had an idea for a library used to collect how much you owe who:
          
   URI    [1]: https://github.com/thiswillbeyourgithub/FUTOmeter
       
          smoovb wrote 9 hours 11 min ago:
          Youtube has this model with Preimum.  If Chrome rolled out Chrome
          Premium, (and copied the Brave BAT model of paying sites you give
          attention to), I'd be happy to pay.
       
          Timwi wrote 11 hours 20 min ago:
          > Is there a better way?
          
          Yes, UBI. Then you can create what you want and your livelihood
          doesn't depend on it going viral.
       
            pfannkuchen wrote 5 hours 45 min ago:
            How do we ensure that we don’t enter the failure mode of “not
            enough necessities get made”?
            
            Like it seems like people are ideologically for or against UBI, but
            I’ve never seen anyone discuss how the mechanism would avoid this
            outcome. Like I’m not saying it’s 100% the outcome that would
            happen on whatever time frame, just that even e.g. a 10% chance of
            that happening would make it too risky to attempt at scale. And
            like I don’t accept “some people just love farming” or “a
            lot of stuff that isn’t needed gets made now”, I need an actual
            mechanism description.
       
              polshaw wrote 1 hour 8 min ago:
              UBI discussion invariably is way off the mark. The only thing UBI
              solves is how to give out the money, which is a massive
              misdirection, the real problem is how to get the money. Do you
              gut the state and allow people who don't work to have enough
              money to barely survive as an underclass, or do you end
              billionaires and usher in a new renaissance where all needs are
              met and labour shall just be at our whim. These two vastly
              different visions are both UBI, but most discussion about UBI
              completely sidesteps that as it requires touching upon the more
              difficult issues.
              
              Once you have control of the money to give out, literally every
              way of redistribution is as good as UBI. If you calculate how
              much money would be required for a reasonable UBI.. then imagine
              what could be done if that money was spent on communal, humane,
              services then it would be able to revolutionise the world every
              bit as much.
       
              scotty79 wrote 2 hours 13 min ago:
              Necessities get made because there's someone to buy them. Only 5%
              of people are employed in agriculture and 15% in manufacturing.
              80% of working people could do nothing and we'd still be fine
              when it comes to necessities. And we don't even have peak
              automation.
       
                polshaw wrote 1 hour 5 min ago:
                Could we perhaps include medical care in the necessities don't
                you think?
       
                  peterpost2 wrote 14 min ago:
                  And educational workers and cleaners.
       
              yetihehe wrote 4 hours 34 min ago:
              > How do we ensure that we don’t enter the failure mode of
              “not enough necessities get made”?
              
              Pay higher when someone does things. UBI + income. If you want to
              live better, try doing something that will bring you money, but
              if you fail, you can still live and try something other next
              time.
              
              Current model: if you try something and fail, you are homeless
              and starving.
       
                pfannkuchen wrote 3 hours 52 min ago:
                Failing -> homeless and starving is a failure mode at the level
                of the individual. That’s not good, but failure modes of the
                entire structure are higher priority and the two don’t really
                compare apples to apples. Capitalism (absent corruption) is
                actually sort of cleverly recursive there because financial
                destitution by definition cannot affect producers of vital
                goods, because the act of producing vital goods is precisely
                what is rewarded by the system. So at least what you mentioned
                cannot result in systemic failure from a mechanistic point of
                view, only an individual level failure (which isn’t to say
                that the individual is “to blame”, I am not talking
                moralistically, just that it affects individuals and not the
                entire structure).
                
                On first paragraph, okay how does that scale though. Who does
                the actual work of producing things people need to live, and
                how do we make sure that enough people keep doing that
                specifically, even across plausible variable configurations
                such as “birth rate increases because people have more free
                time which means now you need more farming” etc.
                
                We need to characterize these dynamics, wouldn’t you say?
                Have you thought about it, or are you satisfied by hand waving?
       
                  yetihehe wrote 20 min ago:
                  > financial destitution by definition cannot affect producers
                  of vital goods,
                  
                  Say that to farmers struggling to make meets end. We managed
                  to make production of vital goods so efficient, that we don't
                  need as many producers, so they are becoming
                  not-producers-of-vital-goods en masse. So, now that they
                  don't produce vital goods, they can safely go into
                  destitution?
                  
                  > only an individual level failure (which isn’t to say that
                  the individual is “to blame”, I am not talking
                  moralistically
                  
                  Individual level failure means individual is to blame. But
                  UBI is meant to give them safety net, so that when they fail,
                  they don't go into destitution.
                  
                  > So at least what you mentioned cannot result in systemic
                  failure from a mechanistic point of view, only an individual
                  level failure (which isn’t to say that the individual is
                  “to blame”, I am not talking moralistically, just that it
                  affects individuals and not the entire structure
                  
                  Nice, but when you get rid of 20% of people and move them
                  into "not usable, you won't eat now" category, each single
                  one for personal reasons, then another 20% for other personal
                  reason, you have to train them somehow. You could of course
                  say that they should retrain on their own, but that's
                  currently done typically after several years of giving them
                  too low prices, so they used up their safety reserve.
                  
                  > On first paragraph, okay how does that scale though. Who
                  does the actual work of producing things people need to live
                  
                  The people who feel they have the skills for this. Just like
                  right now.
                  
                  > and how do we make sure that enough people keep doing that
                  specifically,
                  
                  We have enough people to make food. We have to make artifical
                  limits on how much food they produce or they would flood the
                  market with food. We pay them to keep their fields unused for
                  some time, kept in reserve. UBI would just be a guarantee
                  that they won't go into destitution when they can't sell the
                  food at good price.
                  
                  >  “birth rate increases because people have more free time
                  which means now you need more farming”
                  
                  I think birth rate might decrease even more. As people become
                  more and more comfortable and stopped having to work as much
                  as previously, they don't need children to secure their
                  future.
                  
                  > We need to characterize these dynamics, wouldn’t you say?
                  Have you thought about it, or are you satisfied by hand
                  waving?
                  
                  I agree we should. Who would do it? Who would pay for such
                  characterisation? Maybe you should try to do it? A lot of
                  people think about it already.
       
                  tpoacher wrote 2 hours 20 min ago:
                  I don't think the "producers" argument is true, and even so
                  it really does depend on the profession and on current
                  trends.
                  
                  What was vital yesterday may be obsolete tomorrow (see
                  hospital secretaries vs ambient scribes for instance). I
                  assume when you think of people taking a potentially
                  "destitution-risky" decision, you think "entrepreneur without
                  savings or backup income", not "hospital secretary". Yet here
                  we are.
                  
                  Also, in many professions, "production" is multi-level. Who
                  is the producer in a hospital, the nurse, or the hospital
                  manager? Yet I can assure you nurses, as vital as they are,
                  get fixed term contracts or get fired all the time. Same with
                  teachers and academics.
                  
                  So, no, the system rewarding the hospital manager and the
                  university deans for the "vital" work of their nurses and
                  teachers isn't "cleverly recursive"; it's exactly the failure
                  mode both you and OP speak of, except it's somehow both
                  systemic and personal, depending in what angle you're looking
                  at.
       
                  saagarjha wrote 2 hours 43 min ago:
                  > financial destitution by definition cannot affect producers
                  of vital goods
                  
                  This is why people who work critical jobs never go hungry.
       
            OCASMv2 wrote 6 hours 56 min ago:
            Nah, that just turns people into slaves of whoever is signing the
            checks.
       
              thrance wrote 6 hours 21 min ago:
              Unlike now?
       
                OCASMv2 wrote 5 hours 1 min ago:
                Yes, it would be even worse with people lacking in productive
                skills.
       
            fragmede wrote 10 hours 7 min ago:
            what does UBI have to do with getting paid for making cool shit?
       
              thunderfork wrote 10 hours 0 min ago:
              You can make cool shit without having to do the work of
              productizing and monetizing it
       
                airstrike wrote 7 hours 24 min ago:
                Yes, and a magic fairy creates the economic value that funds
                the UBI
       
                  Nextgrid wrote 7 hours 2 min ago:
                  Every company and their dog is saying that LLMs/"AI" is
                  supposed to be that magic fairy anytime now.
       
            wavemode wrote 10 hours 54 min ago:
            Most people want a lot more out of life than basic necessities.
       
              BudgieInWA wrote 2 hours 5 min ago:
              That's why it works, lol. Those already driven by the bet paying
              off still have their incentives, and those who would love to try
              something ... can! Because they don't have overdue bills to pay
              with extra interest.
       
              Ey7NFZ3P0nzAe wrote 8 hours 51 min ago:
              UBI does not mean you don't work, nor you can't earn a lot of
              money. It just means we don't let you starve if you don't work
              and we stop making you work out of fear of leaving you starve if
              you don't.
              
              I'm a psychiatry resident and developper. I have never been paid
              for my dev work but have produced quite a lot on my free time
              (site: w.olicorne.org ). I would do psychiatry pretty much no
              matter how much I'm paid for it.
              
              In my view the most productive people of every field are not
              incentivized by money and would do it anyway. UBI would free up
              time and cognitive load of the most productive people I believe.
              Following a 80/20 kinda rule.
              
              Hence UBI here would mean that the dev would not *have to*
              monetize.
       
                TechSquidTV wrote 7 hours 33 min ago:
                But they want to was the point.
       
                jonahx wrote 7 hours 36 min ago:
                > In my view the most productive people of every field are not
                incentivized by money and would do it anyway.
                
                The idea that money is not an effective incentive to drive
                behavior is wishful thinking.  Even just among devs, even just
                among devs who truly love programming, most would be doing very
                different work, and working for different organizations (or
                none at all) if money weren't the driver.
                
                > Hence UBI here would mean that the dev would not have to
                monetize.
                
                Ok, but the dev might still want to monetize, and we're back to
                the original question.
       
                  scbrg wrote 3 hours 28 min ago:
                  > Even just among devs, even just among devs who truly love
                  programming, most would be doing very different work, and
                  working for different organizations (or none at all) if money
                  weren't the driver.
                  
                  Somehow I can imagine that a world where a the brightest
                  minds of a generation didn't spend their prime optimizing ad
                  clicking wouldn't necessarily be a complete disaster.
       
                  Ey7NFZ3P0nzAe wrote 3 hours 37 min ago:
                  > The idea that money is not an effective incentive to drive
                  behavior is wishful thinking
                  
                  It is obviously an incentive. But I think it's not an
                  effective one and has many morally bad side effects.
                  
                  I highly recommend taking a look at the work of Daniel Pink
                  related to money as an incentive. See The Puzzle Of
                  Motivation (~20min)
                  
   URI            [1]: https://www.youtube.com/watch?v=rrkrvAUbU9Y
       
                  Ey7NFZ3P0nzAe wrote 4 hours 5 min ago:
                  > most would be doing very different work, and working for
                  different organizations (or none at all) if money weren't the
                  driver.
                  
                  With UBI I wouldn't be surprised if those would be even more
                  productive doing something else they want. And others who
                  couldn't do the CS curiculum even though they would have
                  loved to because they had to find a job quickly would
                  plausibly be at their place instead.
                  
                  I really view UBI as something that puts oil in the society:
                  people have less friction to be at the spot they're better
                  at. People who want to do nothing will not slow us down
                  anymore. And jobs that nobody wants to do would finally be
                  paid by how much they suck instead of how much money your
                  parents had to educate you.
                  
                  > Ok, but the dev might still want to monetize, and we're
                  back to the original question
                  
                  I don't really see the issue. We're far from having shortage
                  of ways to make people pay: ads, paywall, soft paywall,
                  begging, rate limits. What's the issue with those? I
                  certainly don't like them as a user and as a member of
                  society but am fine with people doing that.
                  
                  Especially with UBI in place: if the dev is putting a
                  paywall, they have to compete with people that have plausibly
                  much more freedom of time and mind to allocate to another
                  free foss project. So in the end it becomes less profitable
                  to be adversarial against end users.
       
                  laserlight wrote 5 hours 44 min ago:
                  > Ok, but the dev might still want to monetize, and we're
                  back to the original question.
                  
                  It's alright. Those who would like to monetize can. There are
                  others who wouldn't and UBI would utilize that surplus
                  talent, which otherwise had to perform tasks they weren't
                  skilled at to earn a living.
       
              djeastm wrote 9 hours 31 min ago:
              Indeed. Some of us want basic necessities provided to everyone.
       
          huehehue wrote 12 hours 30 min ago:
          I built a browser extension for a hackathon that enabled crypto
          payments direct to site owners. "registration" was just sticking a
          formatted payment address in a DNS TXT record, and if you were at a
          supported website, the extension would light up, and facilitated
          payment.
          
          I still think it's a neat idea but I can't be bothered to build a
          real version
       
            Ey7NFZ3P0nzAe wrote 8 hours 47 min ago:
            I had a similar idea for a library used to collect how much you owe
            who:
            
   URI      [1]: https://github.com/thiswillbeyourgithub/FUTOmeter
       
            smoovb wrote 9 hours 16 min ago:
            You'd love Brave browser then.
       
          falloutx wrote 12 hours 44 min ago:
          Guy who posted this is actually a VC (not sure how big).
       
          Lerc wrote 12 hours 48 min ago:
          There have been alternatives suggested.  While better is a subjective
          term, most alternatives have either not been successful or have not
          yet meaningfully achieved a level of success to matter.
          
          Flattr took one approach without much success.    They represented the
          problem well though.   When someone does something that is of a small
          but not insignificant benefit for a large number of people,  how
          should they be rewarded?    When the reward due, divided by the
          number of people paying for it, gets low enough it seems to not reach
          a threshold that it makes sense for any individual to pay.
          
          You could charge a fee above the threshold, and many people do take
          this path.  It is essentially requiring a small number of people to
          massively overpay to cover those who don't pay at all.
          
          A Universal Income takes the approach that if everyone gets what they
          need there is no particular requirement to be monetarily rewarded. 
          You essentially have been rewarded for whatever it is you do.
          
          Advertising plays the small threshold thing both ways,    They offer
          you a chance to sell a little corruption below your threshold for
          thinking it is damaging, and in return they accumulate the corruption
          and the money and send you the money and deliver the requested
          corruption to their customers.
          
          Part of the fundamental difficulty is in determining the size of the
          reward due.   How is that determined?    There are plenty of people
          who will offer services to do that if it means they can take a cut. 
          I don't see that path going well unless it is a mechanism governed by
          strict non-profit rules, and even then I would have doubts.
          
          A purely rule based system would be intrinsically unfair and subject
          to gaming,  but often times this turns out to be the least worst
          solution.  By agreeing to a set of rules people can accept that while
          flawed, adhering to them by agreement can make a system that cannot
          be taken over by a malicious individual.
          
          In short,  right now,  No I don't think there is a better way.    
          There may be people with a financial interest that it remains that
          way.
       
          Fuzzwah wrote 13 hours 17 min ago:
          It should be tasteful ads for the AI companies that are making
          money... Oh wait, I instantly see the problem with that idea.
       
          pibaker wrote 13 hours 21 min ago:
          This will be an unpopular answer but one way that could have worked
          is just good ol' advertising, because it directly converts "virality"
          into income.
          
          Any solution that requires the user to bust out a credit card and put
          down his billing address has way too much friction for the median
          user to get through.
       
            cyode wrote 10 hours 30 min ago:
            I see 16 coffees received. Assuming no private donations for
            simplicity, that’s $48. As an ads noob, how many sessions would a
            banner ad need to beat that?
       
              jokethrowaway wrote 10 hours 20 min ago:
              My CPM is not great (not Google) and that's 25-30k impressions
       
            wateralien wrote 13 hours 6 min ago:
            Unfortunately true.
       
          Levitating wrote 13 hours 22 min ago:
          Ideally the model would be run locally in the browser, so the author
          isn't paying whatever they're paying. But the web standards to do
          complicated stuff locally aren't there yet and probably will never
          be.
          
          That's not a practical answer but it's my two cents.
       
            wateralien wrote 13 hours 4 min ago:
            I wish I could give him two cents without having to try. HTTP
            status 402 with micropayments or something needs to become a thing.
            The platforms do it... (subs, tips, donations, rewards etc etc.)
            Why can't the web.
       
              Ey7NFZ3P0nzAe wrote 8 hours 46 min ago:
              I had an idea for a library used to collect how much you owe who:
              
   URI        [1]: https://github.com/thiswillbeyourgithub/FUTOmeter
       
            IshKebab wrote 13 hours 8 min ago:
            All you need is WASM surely? I expect this model is too big to
            download & run on local CPUs though.
       
              Levitating wrote 4 hours 46 min ago:
              Maybe, but WASM still has its limitations and pains. If you
              compile with emscripten you're still using thousands lines of
              generated javascript to glue the wasm and javaecript together.
       
          AceJohnny2 wrote 13 hours 32 min ago:
          Thanks for the highlight. Doesn't seem like there's much activity on
          his Ko-Fi for being on the front page of HN. I sent him a tip,
          although privately.
       
          glaucon wrote 13 hours 40 min ago:
          My view may be as realistic as these architectural drawings but I've
          long thought that some sort of micro payment system would address a
          lot of problems, many more significant than tipping software
          developers.
       
        AceJohnny2 wrote 13 hours 56 min ago:
        It's like a dream come true!
        
        I've been thinking of something like this for decades, as I mentally
        compared the utopian displays at construction sites to the existing
        buildings next to them. Like "wow your fancy new building is going to
        be so perfectly white and clean, but what will it really look like
        after 10 years exposed to the elements and no cleaning, like the one
        next door?"
        
        New construction is sold on a literal blue-sky promise. How does it
        really look like a decade down the road? All construction has a
        decades- if not centuries-long lifespan. It's worth thinking about them
        long-term.
        
        I absolutely love the streak of rust coming off the saddle of arches on
        the bridge example. That's exactly what I'm talking about.
       
        drsalt wrote 13 hours 57 min ago:
        please take this down before architects find this forum
       
        xd1936 wrote 13 hours 59 min ago:
        POST [1] 402 (Payment Required)
        
        Function error: FunctionsHttpError: Edge Function returned a non-2xx
        status code
        
        :(
        
   URI  [1]: https://fjtwtlaryvoqohkwnbwd.supabase.co/functions/v1/transfor...
       
        Lerc wrote 14 hours 0 min ago:
        This would be really useful if it came in a real estate photo version. 
        Turn the photos that agents post back into the photos they took.
       
        modeless wrote 14 hours 8 min ago:
        This would be useful if it actually did some reasoning about the
        effects of aging on different materials, consequences of certain design
        decisions, etc. It's not doing that at all, and so it's just misleading
        instead. If you actually built these things and took pictures years
        later it wouldn't look like this. Some things would look better and
        some would look worse. So you can't use this to make decisions about
        what to build.
       
          stackedinserter wrote 11 hours 23 min ago:
          You do to fun what this website does to pictures.
       
          fluoridation wrote 14 hours 1 min ago:
          No, it would look like this, just not exactly like this. Say, the
          fancy bridge example has some rust runoff but no obvious metal for it
          to come from. Other than that, the guess is quite believable, and
          certainly much more so than the render.
       
          wateralien wrote 14 hours 1 min ago:
          This was exhausting to read. Don’t you ever have fun?
       
            deely3 wrote 1 hour 48 min ago:
            Let's go to reddit!
       
        throwawayk7h wrote 14 hours 17 min ago:
        I like how it adds random electrical boxes everywhere.
       
          throwway120385 wrote 14 hours 14 min ago:
          And water meters too. And the rust on all the welds is chefs kiss.
       
            leoh wrote 14 hours 3 min ago:
            And the trash cans
       
              Nextgrid wrote 6 hours 57 min ago:
              That's not wrong - the apartment I'm in currently has trash
              containers near the entrance that of course weren't present in
              the promotional material.
       
        TrainedMonkey wrote 14 hours 18 min ago:
        Aha, make it drab, soviet, and raining filter. Peak hipster, I love it.
       
        abraxas wrote 14 hours 22 min ago:
        Excellent idea. So many modern buildings age so poorly. Maybe this will
        give some starchitecs a bit of a pause...
       
          OCASMv2 wrote 9 hours 7 min ago:
          Doubt it. Demoralization is what they're after.
       
        chromanoid wrote 14 hours 24 min ago:
        I am patiently waiting for LARP AR glasses that have all kinds of these
        filters.
       
        GaggiX wrote 14 hours 26 min ago:
        This is just a Nano Banana wrapper I imagine.
       
        Onavo wrote 14 hours 30 min ago:
        It's because of Autodesk BIM no?
       
        83 wrote 14 hours 35 min ago:
        The rust stains in realistic locations on the bridge is very well done.
       
        ronsor wrote 14 hours 46 min ago:
        This does more than remove shine. It makes every building look like
        it's in the UK!
       
        James_K wrote 14 hours 52 min ago:
        British filter.
       
        xg15 wrote 14 hours 53 min ago:
        The absolutely 100% leafless trees stretched my suspension of disbelief
        a bit. They look less like "end of fall/beginning of winter" and more
        like "dead".
        
        Also, the model goes a bit overboard with the electrical appliances. I
        had to laugh at the bridge one.
        
        Apart from that, it's a great idea!
       
          throwway120385 wrote 14 hours 8 min ago:
          That's like every new building I've seen around here. Developers
          plant trees directly into compacted soil and then they grow half a
          foot within 10 years and then die in a hot summer. The building owner
          then just leaves them in because it's easier than taking them out.
       
          c-fe wrote 14 hours 16 min ago:
          I have to say both the leafless trees and electrical box spawning is
          very on point for what you would find in eg Belgium. Check this full
          blown ugly building/container that spawned in the beautiful Liege
          Guillemins station
          
   URI    [1]: https://maps.app.goo.gl/T1J7WwCCYDvBgJEc7
       
            drivers99 wrote 13 hours 31 min ago:
            If they are young trees along the side of the road, generally they
            are broken off at the stump by a car before they can grow, and then
            you're left with an empty tree well.
       
            xg15 wrote 14 hours 12 min ago:
            Yeah, both are good additions - in moderation. I think the model
            just went into extremes with them.
       
              c-fe wrote 14 hours 0 min ago:
              Maybe.. or maybe you underestimate the insanities you can find in
              real life too (the model isnt that creative unfortunately). See
              here, 5 different no-parking signs for the same 2 spots:
              
   URI        [1]: https://maps.app.goo.gl/S74r7eawH2vL24CX7
       
                xg15 wrote 13 hours 48 min ago:
                Good point...
       
        mxfh wrote 15 hours 9 min ago:
        What is it with people?
        
        Is there some weird force dropping electrical enclosures on bridges
        (the cables on top even?) and random places in the street.
        
        Those random protruding manholes next to two other drainage gates
        nowhere near a slope?
        
        Why are these even the examples.
        
        This is just like turning the HDR tone mapping up to 200%
       
          ahoka wrote 1 hour 21 min ago:
          These necessary things are usually missing from the original plans as
          people who do these have no idea how actually cities function, so
          oftentimes they are an afterthought and actually look like that. It's
          like when you look at pictures of electric appliances and they almost
          always hide the cords.
       
          gloflo wrote 1 hour 39 min ago:
          This is not about accuracy or logic, but for showing a potential
          feeling and atmosphere of the places.
       
          TheJoeMan wrote 14 hours 38 min ago:
          I was actually going to comment on the main post, how well tuned the
          AI seems with it's placement of random electrical wires and junction
          boxes that seem to match my impression of renderings-vs-reality.
       
          hbs18 wrote 15 hours 1 min ago:
          It's not that bad actually. Over the years stuff like electrical
          installations, cables and random manholes often get retrofitted in an
          ugly way to existing architecture.
       
        archy_ wrote 15 hours 10 min ago:
        I keep getting "Edge Function returned a non-2xx status code." Run out
        of tokens?
       
          Gracana wrote 15 hours 5 min ago:
          Same here. Disappointing. I wanted to run it on that picture of a
          church that looks like a chicken.
       
            leoh wrote 14 hours 3 min ago:
            I wanted to run it on renders from the owner's website
       
        wbobeirne wrote 15 hours 10 min ago:
        Getting a 402 error payment required when I try to run this, I'm
        guessing all of the credits for the API account have been used up.
        Great idea though!
       
          gedy wrote 14 hours 46 min ago:
          It's some Loveable app thing.  Fun idea though
       
        purplecats wrote 15 hours 14 min ago:
        does this work on people
       
          fragmede wrote 9 hours 57 min ago:
          Just wait till Meta comes out with AR glasses that do!
       
        assaddayinh wrote 15 hours 17 min ago:
        Used it on the line. That got dark fast..
       
        raffa667 wrote 15 hours 20 min ago:
        I did exactly the opposite with
        
   URI  [1]: https://prontopic.com
       
          wateralien wrote 13 hours 55 min ago:
          Works great. I hate it.
       
            wateralien wrote 13 hours 7 min ago:
            Just kidding. I bet you will do very well marketing it to estate
            agents and AirBnb renters. It's just the "prettification" of the
            world which gets to me. I hate Instagram for the same reason. Just
            grumpy me.
       
              raffa667 wrote 3 hours 25 min ago:
              Totally get the concern, and I actually agree on the
              “Instagram-ification” problem.
              
              What ProntoPic does is basically what a professional real estate
              photographer already does in Lightroom: fix lighting, white
              balance, perspective, and sharpness.
              No adding pools, no changing furniture, no fake sunsets, no
              staging things that aren’t there. My girlfriend is an interior
              designer, so I see firsthand how much effort goes into making
              spaces look 100% accurate but well presented.
              
              The goal isn’t to misrepresent reality, just to make photos
              look like they were taken properly.
              
              In practice this mostly helps small hosts and agents who don’t
              have the budget or time for professional shoots. Right now
              they’re uploading dark, crooked, yellowish photos that actively
              hurt bookings (like the ones in the hp, real examples).
              
              I guess I need to make it clearer in the site. Thank you for the
              feedback!
       
          willguest wrote 14 hours 47 min ago:
          thanks for helping people to lie
       
            raffa667 wrote 3 hours 24 min ago:
            I don’t see it as lying any more than adjusting exposure or white
            balance on a camera does.
            
            It doesn’t add or remove anything from the scene, it just fixes
            bad lighting, color cast, perspective, and sharpness, basically
            what any decent photographer already does in post.
            
            If anything, it helps photos reflect how the place actually looks
            in real life instead of dark, crooked, yellowish snapshots.
       
            netsharc wrote 14 hours 26 min ago:
            Geez, I'm reminded of a business student's idea of "Uber for
            photoshoppers" (this is ~20 years ago): you upload your picture,
            you say what you want changed, and I guess you pick which
            photoshopper's work looks convincing from a marketplace of them...
            
            He had a website, and the sample pic is a girl lying on her back,
            and in the "after" picture she's wearing a bigger cup-size..
       
              raffa667 wrote 3 hours 23 min ago:
              This is intentionally much narrower: no custom requests, no
              creative edits.
              It only does technical corrections that photographers already
              apply (lighting, white balance, perspective, sharpness).
              
              Think more automated Lightroom than crowdsourced Photoshop.
       
        niyazpk wrote 15 hours 22 min ago:
        It would be great if I can run this as a browser extension that works
        on Zillow and Redfin.
       
        PenguinRevolver wrote 15 hours 22 min ago:
        Wow. Umm, the "free generations" limit is running on a client-based
        honour system...
       
        IshKebab wrote 15 hours 24 min ago:
        Ha this is great - I always thought this would be a brilliant
        application for AI.
       
        Nevermark wrote 15 hours 24 min ago:
        And the real killer app of contact lens AR will be ... this in reverse.
       
          DrPhish wrote 14 hours 27 min ago:
          Very “futurological congress” thought
       
          colechristensen wrote 14 hours 38 min ago:
          Can we re-engineer LSD so the only effect we can get is how colors
          look 12 hours afterwards?
       
          netsharc wrote 14 hours 46 min ago:
          It feels Snapchat already has beauty filters as standard. Or you can
          also spot the beauty filters glitching out all the girls dancing on
          Tiktok/IG, e.g. their eyelashes would be somewhere else for a split
          second...
          
          Hah, like connected cars talking to each other, the AR goggles/lenses
          will talk to each other so each person can broadcast a unified
          beautifed version of their face to others.
          
          Maybe the Grok AR goggles will have Grok features...
       
          viraptor wrote 15 hours 17 min ago:
          That's black mirror level content.
       
            Nition wrote 8 hours 52 min ago:
            "MORE" by Mark Osborne (1999) did it:
            
   URI      [1]: https://www.youtube.com/watch?v=cCeeTfsm8bk
       
            mkturkcan wrote 14 hours 50 min ago:
            One of Jack Vance’s Dying Earth books features this as a whole
            chapter, the first of the Cugel books I believe. I don’t know of
            an earlier appearance of the concept.
       
        haunter wrote 15 hours 24 min ago:
        Used it on some Fortnite screenshots, I'd play that depressing version!
        [1] [2] Then I thought what would it make from an already dark and grim
        scene, like HL2 Ravenholm [3] but nothing really? Just made the whole
        thing a different color scheme + changed some architecture
        
   URI  [1]: https://files.catbox.moe/i8tfkl.jpg
   URI  [2]: https://files.catbox.moe/mw8vbc.jpg
   URI  [3]: https://files.catbox.moe/d7z77h.jpg
       
          mproud wrote 7 hours 34 min ago:
          Top one having some Fallout vibes.
       
          notjustanymike wrote 11 hours 40 min ago:
          Top: Sandy Strip
          
          Bottom: Shady Sands
       
          VorpalWay wrote 12 hours 9 min ago:
          That first scene especially looks like straight out of Fallout 4 but
          with a better lighting engine.
       
          ZeWaka wrote 13 hours 27 min ago:
          Fallout!
       
          djsavvy wrote 13 hours 49 min ago:
          It's interesting that the video game style of the images is still
          preserved. I actually expected the outputs to look like real
          photographs for some reason.
       
          chrysoprace wrote 14 hours 25 min ago:
          I mean now they just look like early Fortnite!
       
          Applejinx wrote 14 hours 55 min ago:
          Nice, it made it back into PUBG :)
       
          ksherlock wrote 15 hours 1 min ago:
          Sandy Strip is a low rent strip club right? Based on the name and
          logo it can't be anything else...  Anyhow, that looks like GTA to me.
       
          nicbou wrote 15 hours 12 min ago:
          That looks like a specific level in Left for Dead 2
       
          assaddayinh wrote 15 hours 19 min ago:
          They stole the ravenholm sign
       
            crazysim wrote 15 hours 13 min ago:
            It really tied the place together.
       
          dasil003 wrote 15 hours 21 min ago:
          Halfway to The Last of Us conversion for Fortnite
       
        Tiberium wrote 15 hours 28 min ago:
        Nano Banana is indeed a powerful model :)
       
        nickandbro wrote 15 hours 31 min ago:
        I am very curious if this app is making money or are users just using
        the two generators and then leaving? If so I am very impressed with
        your wrapper around the image gen models.
       
          londons_explore wrote 15 hours 24 min ago:
          I can imagine the reverse model could be very profitable with every
          real estate agent using it to make dreary photos look great.
       
            joshuaissac wrote 15 hours 13 min ago:
            Reverse model aimed at estate agents already posted in this thread
            by someone:
            
   URI      [1]: https://news.ycombinator.com/item?id=46829566
       
          luckydata wrote 15 hours 24 min ago:
          this landing page is a lead gen tool for the architect at the bottom
       
            nickandbro wrote 15 hours 19 min ago:
            Ahh, I see that. Thanks
       
        poly2it wrote 15 hours 31 min ago:
        This filter seems to also change some architectural details and
        features, as well as degrade the quality of some materials in an
        unrealistic way.
       
          teruakohatu wrote 1 hour 11 min ago:
          I put in an image and it generated piles of shipping pallets along a
          walkway.
          
          It also added drainage that would actually improve the building.
       
          lambda wrote 12 hours 4 min ago:
          It's GenAI. It does something that's kind of like what you asked it
          to do, but it will skip some details or add other ones or whatever.
          
          Dreary architectural pictures will be more likely to have electrical
          boxes, poor materials, etc, so when it moves the buildings from the
          latent space for cheery bright architectural renderings to dreary wet
          November architectural renderings, it will be more likely to add some
          of those details, because that's what's in its latent space.
          
          Don't expect GenAI to be magic.
       
            bloody_bocker wrote 6 hours 27 min ago:
            Yeah - same things I noticed with people enthusiastically using
            genAI for old photo coloring. Initially it looks awesome, until you
            realize it can even alter the human face in such a way, that it no
            longer looks like that person.
            
            My father was really happy with some old photos colored, until I
            pointed out he does not look like him. Strangely enough he wasnt
            bothered...
       
            kazinator wrote 9 hours 49 min ago:
            I have a suspicion that the author of this might have asked the
            model for those utility boxes.
       
          lucaslazarus wrote 15 hours 7 min ago:
          Au contraire, in a rather realistic way
       
          mckirk wrote 15 hours 24 min ago:
          That's the 'built by the lowest bidder' feature. Probably pretty
          realistic in a lot of places.
       
            netsharc wrote 14 hours 30 min ago:
            Huh, I wonder if they trained it by feeding it architectural
            renders and "what actually got built" photos...
       
              simsla wrote 13 hours 39 min ago:
              It's probably just prompt based. Actual fine-tuning for these
              kind of use cases is getting less common than it used to be.
       
          Tiberium wrote 15 hours 28 min ago:
          It's not a filter, it's an image editing model
       
            Applejinx wrote 14 hours 57 min ago:
            How is it not just a midjourney prompt? The liberties it takes seem
            to be better described by 'upload a picture, and AI will be told to
            make it dingier'. Can't people already do that ad nauseam?
       
            poly2it wrote 15 hours 27 min ago:
            This drink is not a smoothie, it is a blend of fruits and berries.
       
              Tiberium wrote 15 hours 21 min ago:
              In my mind "filter" is some specific algorithm that does a single
              expected transformation
       
                henryfjordan wrote 14 hours 43 min ago:
                "Filter" is a Tik-tok / snapchat / instagram parlance for any
                kind of overlay / transformation. It's grown larger than just
                sepia filters and similar. All the ones that do facial tracking
                and overlay a mustache or w/e is funny in the moment are also
                referred to as filters.
                
                See
                
   URI          [1]: https://www.snapchat.com/lens
       
                its_ethan wrote 15 hours 11 min ago:
                There's a pretty clear expected transformation here though? It
                takes an image and then reduces the "shiny-ness" of it by
                giving it the same transformation: change the sky to overcast,
                add material degradation like rust, reduce the landscaping by
                adding weeds/puddles, and remove the happy looking people.
       
                  superb_dev wrote 14 hours 35 min ago:
                  Also adding random electrical infrastructure and random
                  signs, also removing a statue in the distance in one of the
                  images
       
                    its_ethan wrote 13 hours 25 min ago:
                    Sure, that stuff too. The point still being that it's a
                    pretty predictable set of changes being made to whatever
                    photo you give it.
       
                      cubefox wrote 12 hours 37 min ago:
                      I'm pretty sure it's either gpt-image-1.5 or Nano Banana
                      Pro in the background, with a prompt like "make it look
                      worn down and slightly decaying".
       
                tomasphan wrote 15 hours 18 min ago:
                Right, filtering is the reduction of information while
                diffusion/generation is creation.
       
                  viraptor wrote 15 hours 15 min ago:
                  It doesn't have to be a reduction. Swapping the colour
                  channels would be a filter, but it's perfectly reversible.
       
        ziml77 wrote 15 hours 33 min ago:
        They still look great on a rainy November day. A nice cozy, quiet vibe.
       
        egorfine wrote 15 hours 34 min ago:
        This is ingenious and actually useful. I'm looking for a new apartment
        and I always wanted to know how do these places look in a bad weather,
        because that's when I need beautiful surroundings the most.
       
          wizzwizz4 wrote 15 hours 22 min ago:
          Unfortunately, it doesn't actually tell you that information: it just
          turns a dial. What you want is to know how much that dial would be
          turned by bad weather.
       
            coffeebeqn wrote 5 hours 14 min ago:
            Depends where you live I guess. For me that looks exactly like
            November here
       
            Retr0id wrote 15 hours 11 min ago:
            As long as it's not changing the form of the buildings, it seems
            valid. Although, the first two examples both add random telecom
            cabinets in places that don't make much sense.
       
              jayd16 wrote 10 hours 52 min ago:
              Its not valid because it adds things like cracks, dead plants,
              patchwork repairs, rust, random utility boxes, loose cables, etc.
               Its won't tell whether a place will be maintained well.  It
              gives you more of a worst case.
       
              Jolter wrote 14 hours 44 min ago:
              I figure that’s an architectural in-joke. The engineers will
              add ugly stuff because you didn’t consider stuff like HVAC or
              electricity.
       
            egorfine wrote 15 hours 14 min ago:
            It's infinitely better than nothing.
       
              wizzwizz4 wrote 14 hours 27 min ago:
              Fortunately, you have one of the world's most powerful
              supercomputers sitting between your ears, so we don't need to
              compare this to nothing.
       
        b450 wrote 15 hours 36 min ago:
        I ran it on the "society if..." meme lol
        
   URI  [1]: https://imgur.com/a/nFQN5tx
       
          CodesInChaos wrote 41 min ago:
          Your image made the reddit front page:
          
   URI    [1]: https://www.reddit.com/r/memes/comments/1qrwa2l/society_with...
       
          HPsquared wrote 1 hour 4 min ago:
          Looks like a lot of the "millennium" architecture (late 90s-early
          00s) we have around my home city.
       
          nicbvs wrote 1 hour 42 min ago:
          This looks like the average abandoned World's fair location from the
          2000s
       
            jansan wrote 1 hour 28 min ago:
            That may be quite close to the truth. Here are pictures from some
            abandones pavilions from the 2000 World Expo in Hannover. Sad to
            see this, as I lived in Hannover at that time and had a really good
            time at the Expo.
            
   URI      [1]: https://vergesseneorte.com/die-expo2000-in-hannover/
       
          magospietato wrote 2 hours 14 min ago:
          Complete aside, but it's beyond infuriating I need to enable a VPN
          here in the UK to view this link.
       
            HPsquared wrote 55 min ago:
            It's ironic because it looks like a picture of a dilapidated 2000s
            "millennium park" type of location which are common in the UK.
       
          Gibbon1 wrote 6 hours 13 min ago:
          If it could add mold and rust stains to the concrete it'd be perfect.
       
            jbverschoor wrote 5 hours 55 min ago:
            Wrong country
       
          junon wrote 9 hours 38 min ago:
          This was the first thing I thought of, and it's gotten the hug of
          death now; thank you for uploading it.
       
          vvpan wrote 10 hours 33 min ago:
          You are a genius.
       
          culhatsker wrote 12 hours 43 min ago:
          the world if autumn comes
       
          fredley wrote 14 hours 49 min ago:
          As someone in the UK, this was especially chilling.
       
          lloydatkinson wrote 14 hours 49 min ago:
          Does anyone have a mirror? I’m in authoritarian UK so the link is
          blocked
       
            reallydoubtful wrote 11 hours 59 min ago:
            The link is blocked by imgur themselves, not the British government
            (authoritarian or otherwise), because the ICO was going to fine
            them for historic poor handling of children's data.
            
   URI      [1]: https://ico.org.uk/about-the-ico/media-centre/news-and-blo...
       
              Aeolun wrote 10 hours 26 min ago:
              What does that even entail? Why does a site like Imgur even need
              to know which users are children?
       
                ErroneousBosh wrote 1 hour 37 min ago:
                It had user accounts and it hosts prodigious amounts of porn,
                so it ran afoul of the part of the law that says that if you
                have user accounts and host user-generated content of any sort
                you have to make sure you're not showing porn to children.
                
                It's annoying, but Imgur really do need to get a handle on
                things because that's where people host all the CSAM they post
                into Matrix channels.
       
                lmz wrote 8 hours 44 min ago:
                Didn't it have user accounts and comments?
       
            RealCodingOtaku wrote 14 hours 22 min ago:
            The rimigo proxy works for me:
            
   URI      [1]: https://rimgo.vern.cc/a/nFQN5tx
       
            Analemma_ wrote 14 hours 33 min ago:
            If you're in the UK in January, you can probably just look outside
            and that's approximately it.
       
              0x3f wrote 14 hours 15 min ago:
              I wish the UK looked this good.
       
                stavros wrote 9 hours 32 min ago:
                Have you been to the Barbican?
       
          palmotea wrote 14 hours 52 min ago:
          For those like me not up on the hip memes:
          
   URI    [1]: https://knowyourmeme.com/memes/the-world-if
       
            lostlogin wrote 10 hours 51 min ago:
            What’s going on with that (robot?) dog leash?
       
            GenerocUsername wrote 12 hours 29 min ago:
            It's funny how know your meme has to sanitize the 4chan out of
            memes.
            
            The 'how society would look without x' has been a racist trope on
            4chan since way before the cited examples.
       
              n2d4 wrote 11 hours 54 min ago:
              That doesn't pass the sniff test, many other pages on
              knowyourmeme correctly attribute memes to 4chan.
              
              If you were right that would be easily verifiable. Do you have an
              example of a post dated before 2018? Maybe you're getting tricked
              by the fact that 2018 was 8 years ago?
       
                shakna wrote 3 hours 46 min ago:
                12 times in a 2015 archive of /b/?
                
   URI          [1]: https://github.com/johnschriner/4chan-a-b-pol/blob/mas...
       
                miladyincontrol wrote 10 hours 38 min ago:
                I think you are taking their point literally, its not that
                knowyourmeme is not crediting 4chan, its that the racism/edge
                is polished off presenting a more mainstream version of many
                memes.
       
                  cwnyth wrote 6 hours 40 min ago:
                  This is you explaining that you have never plunged into the
                  depths of Know Your Meme.
       
                itishappy wrote 11 hours 27 min ago:
                > If you were right that would be easily verifiable. Do you
                have an example of a post dated before 2018?
                
                How?
       
                  iwontberude wrote 10 hours 55 min ago:
                  Link to a message on one of the many historical archives of
                  4chan?
       
            echelon wrote 12 hours 52 min ago:
            It's funny to see as a joke, but you can go the other way with this
            too. Image editing models and LoRAs for "previz-to-render
            upscaling" workflows are actually incredibly useful.
            
            I was just writing about this (scroll about halfway down to the
            images of Sam Altman - though if you like that, do watch the second
            video): [1] The best model I've found for this, that almost bakes
            in full ControlNet capability, is oddly gpt-image-1.5. It's
            absolutely OP at understanding how to turn low-fidelity renders
            into final draft upscales.
            
            Here are some older experiments: [2] [3] [4] I just wish it didn't
            require invoking such heavy-weight, slow, and expensive models to
            do this. I'm sure open models will do this work soon, though.
            
   URI      [1]: https://getartcraft.com/news/world-models-for-film
   URI      [2]: https://imgur.com/a/previz-to-image-gpt-image-1-5-3fq042U
   URI      [3]: https://imgur.com/gallery/previz-to-image-gpt-image-1-x8t1...
   URI      [4]: https://imgur.com/aOliGY4
       
          smsm42 wrote 15 hours 14 min ago:
          Ugh, this looks way too real...
       
          rollinDyno wrote 15 hours 20 min ago:
          This is just Moscow
       
            ErroneousBosh wrote 1 hour 44 min ago:
            Or Dundee. The third "after" pic needs more Surron tracks up the
            grassy bank though.
       
            wiseowise wrote 2 hours 26 min ago:
            Too clean.
       
            CGMthrowaway wrote 12 hours 43 min ago:
            OK this is too fun. I did Reverse Anti-Render on a dreary scene in
            Moscow:
            
   URI      [1]: https://imgur.com/a/mqMEPUl
       
              unkulunkulu wrote 4 hours 39 min ago:
              Now this is just Moscow in summer
       
              20260126032624 wrote 5 hours 8 min ago:
              Is...is that Darth Maul on the left?
       
              turzmo wrote 6 hours 55 min ago:
              Love how the sign "Ulitsa" changes into something unintelligible
              but keeps different cyrillic characters.
       
                HPsquared wrote 57 min ago:
                Diffusion models struggle with text.
       
              theendisney wrote 8 hours 46 min ago:
              I remember looking at an architect representation thinking, but
              the sun is always on the other side of the building.
       
              junon wrote 9 hours 38 min ago:
              Looks like Luebeck, Germany.
       
              tonymillion wrote 10 hours 54 min ago:
              That almost looks like a scene from half-life 2
       
          Toutouxc wrote 15 hours 27 min ago:
          Looks like Machinarium. I like it.
       
            sebmellen wrote 15 hours 20 min ago:
            What a beautiful and nostalgic game that was. I’ve never had a
            game hit me like that since!
       
              SamBam wrote 13 hours 36 min ago:
              I played it with my wife on the couch over many winters evenings,
              and then ten years later played it with my daughter. Good times.
              Reminded me of playing Sierra games as a kid.
       
                alterom wrote 4 hours 33 min ago:
                Same here, though no kids yet.
                
                I bought the soundtrack on vinyl (by Tomáš Dvořák, aka
                Floex), then got a record player, aaaand ended up accumulating
                a ton of records since then.
                
                I still play that record though, it never gets old.
                
                The other game that we enjoyed in a very similar way is
                Primordia [1]. Named our first cat Crispin afterwards.
                
                You will probably enjoy Boxville [2]; it's very much
                Machinarium-inspired. Its sequel, Boxville 2,came out recently,
                so there's more in store.
                
                It's Ukrainian-made (Machinarium is Czech), so the devs share a
                gritty post-communist childhood to draw the inspiration from.
                [1]
                
   URI          [1]: https://primordia-game.com/log.html
   URI          [2]: https://store.steampowered.com/developer/triomatica
       
                  Toutouxc wrote 3 hours 4 min ago:
                  There’s also an album called Machinarium Remixed, which is
                  the original soundtrack made into slightly more energetic/EDM
                  tracks. Really good stuff.
       
              yokljo wrote 14 hours 25 min ago:
              I really enjoyed "Samorost 3" by the same developers. Machinarium
              still takes the cake though.
       
              eps wrote 15 hours 9 min ago:
              Yeah, it's really a masterpiece. It's utterly fantastic.
       
        yawnxyz wrote 15 hours 38 min ago:
        That's funny, the second example is the Peace Bridge in Calgary.
        
        On a nice day the render actually looks close to the real thing!
       
          brailsafe wrote 4 hours 17 min ago:
          Ya it actually looks quite good
       
          mmastrac wrote 11 hours 54 min ago:
          The bridge looks much better than the anti-shine version in person
          (no boxes!), though they replaced the glass due to vandalism.
       
            yawnxyz wrote 7 hours 30 min ago:
            Yeah that's what I mean, I love crossing the Peace Bridge
       
          kace91 wrote 13 hours 31 min ago:
          I think the third is plaza de España in Madrid, Spain. I was
          actually wondering why it looked familiar.
       
            sonar_un wrote 8 hours 6 min ago:
            Third one is definitely Madrid, I live there. I can say that the
            real life looks much better than the Antirender image.
       
          shermantanktop wrote 15 hours 30 min ago:
          Maybe a real picture of the actual bridge was in the training set? 
          Similar to how prompting for a story about a boy wizard can result in
          verbatim Harry Potter passages.
       
            iambateman wrote 15 hours 20 min ago:
            I think they use their eyes to see the Peace Bridge and were saying
            it's fairly close to their experience. :D
       
        OsrsNeedsf2P wrote 15 hours 39 min ago:
        Looks beautiful tbh. I prefer the greyness
       
        yetihehe wrote 15 hours 41 min ago:
        Wow, someone finally made Poland-filter. It all looks exactly like I'm
        used to.
       
          xyzal wrote 3 hours 15 min ago:
          There should be a effect intensity slider. East Germany <-> Poland
          <-> Russia
       
          pfannkuchen wrote 5 hours 49 min ago:
          What would happen if you run it on a spacecraft? Blank image comes
          back?
       
            HPsquared wrote 43 min ago:
            There are plenty of grungy spacecraft images out there.
            
            Buran in storage: [1] Image link:
            
   URI      [1]: https://edition.cnn.com/style/article/baikonur-buran-sovie...
   URI      [2]: https://media.cnn.com/api/v1/images/stellar/prod/171031111...
       
          Nextgrid wrote 7 hours 4 min ago:
          > someone finally made Poland-filter
          
          The UK is feeling left out and would like a word.
       
            Tade0 wrote 38 min ago:
            The British invented Brutalism, the eastern block perfected it.
       
          zdragnar wrote 14 hours 10 min ago:
          Pretty much any place with brutalist architecture, really. I'll
          happily take pretty much any revival or classical style over "modern"
          or brutalist style.
          
          There's nothing more depressing than walking by beautiful historic
          old buildings only to turn a corner and see a monstrosity of concrete
          and glass somehow reaching the epitome of bland and uninviting.
       
            _kb wrote 2 hours 55 min ago:
            Hard disagree. This is what brutalism looks like in sunny,
            subtropical Brisbane, Australia: [1] If the straight concrete
            isn’t your thing, they’re also currently extending it with a
            glasshouse:
            
   URI      [1]: https://commons.wikimedia.org/wiki/File:QPAC_Exterior.jpg
   URI      [2]: https://www.snohetta.com/projects/queensland-performing-ar...
       
              Dansvidania wrote 1 hour 31 min ago:
              Wow that is already ugly without the water stains
       
              strken wrote 2 hours 8 min ago:
              I don't hate brutalism but I'd much rather have the [1] than
              QPAC, rain or shine.
              
   URI        [1]: https://en.wikipedia.org/wiki/Royal_Exhibition_Building
       
                ahoka wrote 1 hour 27 min ago:
                I think both look ugly and megalomaniac.
       
              wiseowise wrote 2 hours 23 min ago:
              Looks even worse in the sun. At least it belongs in the
              depressing, shitty weather.
       
                liamwire wrote 11 min ago:
                What's depressing and shitty about Brisbane's weather?
       
            bitwize wrote 8 hours 47 min ago:
            Brutalism does make for some sweet Quake maps, however:
            
   URI      [1]: https://qbj3.slipseer.com/
       
          abraxas wrote 14 hours 18 min ago:
          Before the dystopian black and gray fad arrived most buildings that
          went up were sort of OK. And I didn't mind the pastel paint on commie
          blocks either. But a decade ago someone decided that gray cuboids
          with asymmetric windows were an improvement...
          
          Even so, I think North American cities are on average uglier than
          most Polish ones. Overall we're not doing so bad but I want the
          Slavic city memes to continue lest we get Prague or Amsterdam level
          tourist invasion.
       
          dbacar wrote 14 hours 50 min ago:
          Apart from some lucky places, most of the world cities looks like
          this or worse.
       
            ex-aws-dude wrote 12 hours 13 min ago:
            That is something I've found over the years with traveling.
            
            You watch a bunch of travel videos and think the place you're
            visiting is going to be so different but its just the same overcast
            sky and ocean and washed out color palette as home.
            
            Once you remove all the filters, color correction, and drone shots
            from influencer travel videos a lot of places look the same IRL.
       
              agumonkey wrote 1 hour 27 min ago:
              Some regions with traditional construction material do have
              better feel. Rare though.
       
              arjie wrote 1 hour 41 min ago:
              I cannot relate to this at all. Even just Valparaiso and Venice
              (two towns) are so different from each other. Even if you make
              weather dreary it’s a different feeling.
              
              Then you consider Patagonia or Norway and compare it with the
              California Coast. The world is full of beauty.
       
              kstenerud wrote 3 hours 19 min ago:
              Try visiting Przemysl or Lviv. Stunningly beautiful.
       
              wincy wrote 6 hours 29 min ago:
              Really? I drove from Kansas to the Florida Keys in November,
              stayed at an ocean front hotel where it was a blissful 83°F, and
              it felt like our own slice of heaven. We stayed a few extra days
              over Thanksgiving just to laze in the pool while our kids
              splashed in the water. Being able to drive away from the snow and
              the cold into paradise was amazing, and being able to go with my
              family made me feel richer than a king.
       
                yetihehe wrote 4 hours 38 min ago:
                I traveled a little and was also happy to mostly see the nice
                side of most places. Some of us are lucky, some just always try
                to see the best in things. Beauty is in the eye of beholder.
                Also, some people here commented that they like this antirender
                look. Maybe by contrast. I talked with someone from Ecuador and
                they said they like when it rains. It was this lat autumn, when
                we didn't see sun for several weeks and everything was gloomy,
                looking even worse than in those photos, additionally colored
                by bad mood of everyone.
       
            eru wrote 13 hours 41 min ago:
            Singapore does actually look like the renders.    By and large.
       
              csomar wrote 2 hours 50 min ago:
              Most of Singapore looks like the Soviet Union: [1] Sun/Light has
              a lot to do with it. The place linked looks fine/tolerable but
              put that in the northern of Europe/America and you'll looking at
              the edge of depression (at least for myself).
              
   URI        [1]: https://www.google.com/maps/@1.3756813,103.9459007,3a,90...
       
                HPsquared wrote 48 min ago:
                Bearing in mind that is literally a construction site, I think
                it looks pretty good.
       
              JimDabell wrote 7 hours 55 min ago:
              I was watching Dark Matter (the Apple series, not the older one;
              mild spoiler follows), and I laughed when they arrived at the
              futuristic utopia universe because it just looked like Singapore.
       
              ekianjo wrote 12 hours 14 min ago:
              Lots of light always helps.
       
            b3orn wrote 13 hours 55 min ago:
            Especially in autumn and winter.
       
            aaronbrethorst wrote 14 hours 19 min ago:
            That’s the Joke!
       
       
   DIR <- back to front page